Matte Wool Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Wool Seamless Texture

IDmatte-wool-seamless-texture
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Matte Wool Seamless Texture offers a premium high-resolution fabric texture designed to replicate the organic complexity of natural wool fibers with exceptional realism. This seamless matte wool texture is crafted to simulate the intricate interplay of fine wool fibers providing a soft yet structured appearance typical of densely woven textile materials. The base substrate mimics organic fiber bundles intertwined with subtle directional grain while the binder effect is reflected in the gentle fuzziness and micro-roughness typical of wool. The surface finish is matte diffusing light softly across the weave with natural colorants that suggest undyed or subtly pigmented wool hues. Weathering effects are minimal preserving a clean and consistent fabric look ideal for both fresh and lightly used textile surfaces.

In terms of PBR channels the BaseColor/Albedo map captures fine variations in wool pigmentation with subtle shading that simulates depth and fiber density. The Normal map emphasizes the delicate fiber orientation and surface irregularities adding tactile realism without exaggeration. Roughness is tuned to convey the non-reflective matte quality of wool fabric while the Metallic channel remains neutral since this organic material contains no metallic elements. Ambient Occlusion enhances the soft shadows within the fiber clusters enriching spatial depth and the Height/Displacement map subtly defines the tactile undulations and pile height typical of wool textiles. This tileable matte wool seamless texture supports up to 8K resolution ensuring crisp detail even at large scales making it an excellent choice for fabric textures in architectural visualization environment art and concept prototyping.

Engineered for seamless integration this AI-generated texture works flawlessly in Blender Unreal Engine and Unity with minimal setup streamlining your material creation workflow. The consistent tileability allows you to cover vast surfaces without visible repetition or seams maintaining visual coherence across your 3D projects. For optimal results we recommend adjusting the roughness to match your scene’s lighting rig ensuring the matte finish remains grounded and believable. Additionally tweaking UV scale can help balance detail density on different mesh sizes while subtle height map adjustments can enhance the perception of fabric thickness and softness in close-up views.

The AI texture matte wool seamless texture offers a highly detailed seamless matte wool seamless texture with a consistent matte wool seamless texture appearance ideal for realistic 3D preview applications in PBR workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.