Seamless 3d texture pbr 8k of layered sunset orange cloud clusters free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of layered sunset orange cloud clusters

Texture Info

IDseamless-3d-texture-pbr-8k-of-layered-sunset-orange-cloud-clusters
CategoryClouds
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3d texture presents a photorealistic PBR 8k depiction of layered sunset orange cloud clusters, meticulously crafted to represent the intricate composition of natural cloud formations. The base substrate mimics the diffuse organic nature of clouds, featuring a fine fiber-like structure that creates a soft, fluffy appearance. The texture’s composition relies on subtle layering and dispersed pigment concentrations to simulate the scattering of light through clustered clouds, with a warm orange palette derived from sunset light refracted through atmospheric particles. This effect is enhanced by carefully calibrated colorants—primarily oxide-based pigments—that produce vibrant, natural hues without oversaturation. The surface finish appears matte and porous, evoking the delicate translucency and depth typical of clouds at dusk, with no metallic or reflective properties, ensuring an authentic sky rendering.

In the PBR workflow, the BaseColor channel captures the rich sunset orange gradient and micro-variations in hue that define the cloud clusters’ depth and warmth. The Normal map provides fine detail to the fluffy, layered cloud fibers, adding dimensionality and volumetric feel without harsh edges. Roughness is tuned to a high value, reflecting the diffuse, non-reflective nature of clouds, while the Metallic channel is set near zero to maintain their organic, non-metallic character. Ambient Occlusion subtly emphasizes occluded areas where cloud layers overlap, enhancing the perception of depth. Height or Displacement maps contribute gentle volumetric cues, reinforcing the layered structure and natural billowing effect. This 8k resolution texture ensures exceptional detail and sharpness, ideal for close-up environmental backgrounds or large-scale sky domes in 3D applications.

Fully optimized and Unreal Blender ready, this texture seamlessly tiles with natural micro-variations, eliminating repetitive patterns and maintaining continuous, dynamic cloud coverage across any UV layout. It is also compatible with Unity and other major engines, making it a versatile choice for realistic sunset sky environments and atmospheric effects. For best results, adjusting the UV scale to balance cloud density and tuning roughness values can help tailor the softness and atmospheric diffusion to specific scene lighting conditions. This texture excels in creating warm, immersive environments where the vibrant glow of sunset orange clouds plays a central role in setting mood and realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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