Clear Cirrus Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clear Cirrus Seamless Texture

IDclear-cirrus-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Clear Cirrus Seamless Texture a meticulously crafted tileable clear cirrus seamless texture designed specifically for use within the clouds textures category. This ai texture clear cirrus seamless texture captures the ethereal wispy composition of cirrus clouds with exceptional clarity and detail. The texture’s base substrate visually simulates thin high-altitude ice crystal formations presenting a delicate interplay of translucency and subtle fibrous patterns that resemble natural cirrus cloud strands. Its surface finish appears soft and slightly diffuse avoiding harsh reflections which contributes to a believable and natural look ideal for cinematic renders and real-time scenes. The colorants involved are primarily cool whites and pale blues with gentle gradients replicating the atmospheric scattering and light diffusion typical of cirrus formations. This texture’s seamless tileable design allows you to cover vast areas without visible repetition or seams making it perfect for level dressing or expansive sky backgrounds in Blender Unity or Unreal Engine projects.

In terms of materials composition and PBR mapping the Clear Cirrus Seamless Texture excels in balancing crisp detail with controlled noise to maintain visual realism. The BaseColor/Albedo channel reflects the soft white and very light blue hues with subtle tonal shifts that emulate thin cloud layers. The Normal map introduces fine surface breakup simulating the intricate fibrous grain orientation of cirrus clouds without oversharpening while the Roughness channel is finely tuned to moderate values producing a matte finish that mimics the natural scattering of light on ice crystal aggregates. Metallic values remain at zero consistent with the organic non-metallic nature of clouds. Ambient Occlusion enhances subtle shadows within the folds and wisps adding depth without harsh contrast. The Height/Displacement map provides a gentle volumetric impression creating a sense of layered cloud density and soft elevation changes that enhance the overall three-dimensional effect.

This tileable clear cirrus seamless texture is delivered in high resolution up to 8K ensuring exceptional detail retention even in close-up renders and large-scale applications. It supports widely used formats like PNG and WEBP offering versatility and ease of integration into your existing workflow for both real-time and offline rendering. Whether you are creating immersive skyboxes atmospheric effects or detailed cloud layers for visual storytelling this texture provides dependable repeatable results across multiple platforms. For optimal usage consider adjusting the UV scale to control the perceived size of the cloud patterns and fine-tuning the roughness channel to simulate varying atmospheric moisture levels enhancing realism without sacrificing performance. Start leveraging this robust ai texture clear cirrus seamless texture to elevate your 3D scenes with natural high-fidelity cloud visuals and enjoy the seamless 3D preview experience it offers.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.