Seamless 3D Texture PBR 8K Khaki Tan Pixelated Camo Nylon Fabric free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Khaki Tan Pixelated Camo Nylon Fabric

Texture Info

IDseamless-3d-texture-pbr-8k-khaki-tan-pixelated-camo-nylon-fabric
CategoryColor Camouflage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a khaki tan pixelated camo pattern meticulously printed onto a synthetic nylon weave fabric substrate. The base material consists of tightly interlaced polymer fibers typical of durable nylon textiles, providing a balanced blend of flexibility and strength. The pixelated camouflage design, inspired by modern digital tactical gear, features blurred edges and subtle color bleed effects that simulate natural dye diffusion and wear. Pigments used in the pattern are muted khaki and tan tones, enhanced by faint faded areas and delicate surface wear marks that introduce realistic weathering and depth. The fabric’s slightly rough, matte surface finish reflects the typical finish of military-grade nylon, emphasizing authenticity and tactile variation across the weave.

In PBR terms, the BaseColor (Albedo) channel accurately reproduces the khaki tan hues and pixelated camo pattern with smooth color transitions and natural dye irregularities. The Normal map conveys the fine nylon weave’s detailed grain orientation and subtle surface undulations, enhancing fabric structure realism. Roughness values are calibrated to reflect the typical semi-matte nylon finish, balancing diffuse light scattering with moderate specular highlights, without any metallic contribution—hence the Metallic channel remains near zero. Ambient Occlusion emphasizes the depth within the weave intersections and worn areas, while Height/Displacement maps capture fine fabric relief and pixel edges, perfect for parallax effects or enhanced micro-detail in close-up renders.

Rendered at an ultra-high 8K resolution, this texture is optimized for seamless tiling and is fully compatible with Unreal Engine, Blender, and Unity workflows, ensuring high fidelity across a variety of real-time and offline 3D applications. The combination of detailed fiber structure and photorealistic wear makes it ideal for military simulations, outdoor gear assets, or any digital environment requiring authentic synthetic tactical fabrics. For best results, it is recommended to slightly increase the UV scale to preserve the integrity of the pixelated camo pattern and to fine-tune roughness for the desired reflectivity depending on ambient lighting conditions, enhancing material realism in your scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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