Seamless 3D Texture PBR 8K Leafy Motif Cotton Blend Camouflage Fabric free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Leafy Motif Cotton Blend Camouflage Fabric

Texture Info

IDseamless-3d-texture-pbr-8k-leafy-motif-cotton-blend-camouflage-fabric
CategoryColor Camouflage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a detailed leafy motif printed on a high-quality cotton blend fabric base, expertly crafted to simulate natural materials with exceptional realism. The substrate combines organic cotton fibers with synthetic blends, offering a balanced weave structure that enhances durability while maintaining softness and breathability. The fabric’s surface exhibits a matte finish, achieved through subtle pigment dyeing and minimal surface gloss, which reduces reflectivity and emphasizes the natural, soft appearance of the textile. Fine organic shapes and shadow blending on the pattern create a dynamic camouflage effect, with fiber orientation and porosity contributing to gentle light scattering and diffuse reflections typical of woven cotton blends.

Rendered in ultra-high 8K resolution, this PBR-ready texture includes detailed channels that accurately map the fabric’s physical and visual properties. The BaseColor (Albedo) channel captures the leafy motif’s nuanced pigments and natural color variations from the cotton blend’s dyed fibers. The Normal map conveys the fine weave texture and organic folds, enhancing surface depth without increasing geometry. Roughness is finely tuned to reflect the matte finish, showing low specular highlights typical of worn cotton surfaces, while the Metallic channel remains near zero to reflect the non-metallic nature of the fabric. Ambient Occlusion enriches shadow depth within pattern crevices and fiber intersections, and the Height/Displacement channel subtly simulates surface irregularities and fabric thickness variations, enhancing realism in close-up views.

Designed for seamless, continuous tiling without visible edges, this texture is optimized for use in Blender, Unreal Engine, and Unity, enabling realistic rendering of clothing, tactical gear, or outdoor equipment requiring natural leafy camouflage patterns. When applying this texture, adjusting UV scale can help maintain the organic leaf pattern’s integrity on different mesh sizes, while slight roughness modulation can simulate varying fabric wear or weathering effects. The inclusion of height map data is beneficial for parallax occlusion mapping, adding depth perception crucial for close-range visualization in high-detail scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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