This seamless 3D texture in ultra-high 8K resolution showcases a meticulously crafted twig pattern woodland camo fabric that captures the intricate details of natural twigs and woven fibers. The base material simulates an organic textile substrate composed of tightly interlaced natural fibers, resembling cotton or linen blends, which provide a soft yet durable surface. Embedded within this fabric weave are subtle aggregates and grain orientation that mimic the irregularities and porosity typical of woodland camouflage textiles exposed to outdoor conditions. Colorants include a combination of muted earth-tone pigments and faded dyes that produce soft edges and organic shapes, replicating the gentle wear and natural color bleed found in authentic camo fabrics. This results in a photorealistic PBR material with enhanced authenticity for digital outdoor or military assets.
In terms of PBR channels, the BaseColor/Albedo map delivers the faded and softly blended woodland camo colors, featuring various shades of browns, greens, and grays that form the twig pattern. The Normal map emphasizes the detailed fabric weave structure and subtle twig surface irregularities, adding realistic micro-variation and depth. Roughness is finely tuned to replicate the slightly worn, matte finish of natural fabric, while the Metallic channel remains near zero, as expected for organic textile materials. Ambient Occlusion enhances the shadows within the weave and crevices between twigs, providing natural depth and contrast. The Height/Displacement map accentuates the texture’s physical relief, highlighting the raised fibers and twig contours for added realism in close-up renders.
This texture is fully seamless, ensuring continuous and natural tiling with no visible seams or repetitions, making it ideal for large-scale applications like clothing, military gear, environmental props, or realistic forest environment assets. It is optimized and ready for use in popular 3D software such as Blender, Unreal Engine, and Unity, supporting real-time rendering workflows and detailed material setups. For best results, it is recommended to adjust the UV scale to maintain the natural size of twigs and fabric weave, and to fine-tune roughness values to achieve the desired level of fabric wear and surface softness depending on your scene lighting and asset usage.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
