Linen Weave Natural Slubs free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Linen Weave Natural Slubs

IDlinen-weave-natural-slubs
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Explore the Linen Weave Natural Slubs texture a carefully developed seamless linen fabric texture that authentically captures the organic composition and tactile intricacies of natural linen materials. This AI texture linen weave natural slubs set mimics the interplay between the flax fibers and subtle natural slubs—small irregular fiber knots formed during the weaving process—that create the fabric’s signature uneven surface and depth. The base substrate of this fabric is an organic plant-derived fiber with a slightly coarse grain orientation lending the textile a porous quality with delicate surface imperfections. The natural colorants in linen ranging from soft beiges to warm off-whites are accurately represented in the BaseColor/Albedo channel while the Normal and Height/Displacement maps emphasize the weave’s raised threads and the slubs’ gentle protrusions creating a lifelike three-dimensional effect. Roughness variations reflect the fabric’s matte finish and slight textural inconsistency while the Metallic map remains neutral highlighting the organic non-metallic nature of the material. Ambient Occlusion enhances the shadowing within the weave contributing to the fabric’s structural cohesion and realistic depth.

Designed specifically for modern 3D pipelines this tileable linen weave natural slubs texture delivers exceptional clarity and uniformity even across large UV islands making it ideal for fabric textures in architectural visualization environment art and detailed character clothing. With resolutions reaching up to 8K it ensures sharp detail retention at close and wide distances suitable for high-end renders in Blender Unreal Engine and Unity. The seamless design allows for smooth repetition without obvious borders perfect for upholsteries curtains or clothing surfaces requiring a realistic linen weave appearance. These PBR maps work harmoniously to produce a production-ready material that responds accurately to various lighting conditions preserving the tactile quality and subtle imperfections that define natural linen fabric.

For optimal results adjusting the UV scale can effectively highlight the natural weave pattern and accentuate the irregular slub details enhancing the fabric’s authenticity in your 3D scenes. Additionally fine-tuning the roughness map intensity allows you to control the fabric’s matte softness or slight sheen adapting the material to different environmental lighting setups. This practical tip ensures the texture maintains its realism and depth whether used for quick look-development or detailed environment art. The Linen Weave Natural Slubs texture set is a versatile and reliable choice providing artists and developers with a high-quality foundation for fabric materials that balance natural detail and seamless performance across diverse projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.