Seamless Curtain 2 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Curtain 2 by Share Textures – PBR 3D Texture (8K ready)

IDcurtain-2-by-share-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Curtain 2 by Share Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the intricate complexities of woven fabric commonly found in modern curtain materials. The base substrate is an organic textile fiber tightly interlaced to create a dense yet subtly textured surface that balances softness with structural integrity. This fabric's weave consists of fine yarns dyed in varying shades of black and grey pigments resulting in a soft matte finish that minimizes metallic reflections while preserving a natural interplay of light and shadow. The fiber density and orientation generate gentle anisotropic reflections giving the material a realistic tactile feel that is enhanced by moderate porosity and slight surface irregularities all of which contribute to its natural appearance without sacrificing rendering performance.

The texture’s PBR channels are carefully calibrated to deliver an authentic material response suitable for physically based rendering workflows. The Base Color (Albedo) map accurately represents the true dyed fabric tones in sRGB color space ensuring color fidelity and subtle variations across the weave. The Normal map encodes detailed fiber undulations and weave patterns adding depth and dimensionality without relying on excessive height displacement. Roughness controls the fabric’s delicate sheen balancing diffuse and specular reflections to simulate how light softly scatters across textile fibers. The Metallic channel is neutral reflecting the non-metallic nature of the curtain fabric while Ambient Occlusion enhances shadow depth within weave intersections for natural shading effects. The Height map supports optional displacement or parallax effects allowing for enhanced tactile realism when needed. This texture is available at resolutions up to 8K providing exceptional clarity and detail for high-end close-up renders.

Fully compatible with major 3D engines such as Blender Unreal Engine and Unity Seamless Curtain 2 integrates seamlessly into modern rendering pipelines. In Blender it pairs well with the Principled BSDF shader maximizing the use of PBR maps for realistic fabric shading. Unreal Engine users can easily connect the Base Color Roughness Normal and Ambient Occlusion maps into standard material slots while Unity’s URP and HDRP pipelines support this texture through the Lit shader for consistent and believable results. For best visual fidelity it is recommended to maintain a consistent UV scale when tiling the texture and to consider roughness tuning to fine-tune the fabric’s soft reflections. Additionally combining the Normal map with subtle height or parallax adjustments can enhance the tactile effect of the weave without increasing shader complexity making this texture a versatile and reliable choice for realistic curtain materials in any physically based rendering workflow.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.