Tree Bark Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Tree Bark Texture | Free PBR

IDtree-bark-texture-free-pbr
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless tree bark texture showcases an exceptionally detailed and organic surface rooted in the natural composition of wood. The base substrate consists primarily of fibrous organic materials—mainly cellulose and lignin—that establish the rigid, structural framework of bark. These fibers are intricately interwoven with natural resins and tannins, which serve as binders, enhancing the toughness and resilience of the bark against environmental stressors. The texture captures the rough, weathered finish typical of aged tree bark, characterized by irregular grooves, flaky layers, and subtle grain orientation. This arrangement not only conveys a natural porosity but also reflects prolonged exposure to elements such as wind, rain, and moisture, contributing to the authentic appearance of the surface. Color variations arise from naturally occurring pigments like tannins and oxidized compounds, which give rise to the earthy palette of browns, grays, and hints of mossy greens visible in the BaseColor/Albedo channel.

The accompanying free PBR texture (1024x1024) is meticulously crafted with multiple maps to accurately simulate the physical properties of tree bark. The Normal map accentuates the intricate relief of cracks and ridges, adding realistic depth and tactile detail, while the Roughness map controls the matte, uneven finish of the surface, ensuring light scatters softly to replicate the non-reflective quality of organic wood. Metallic values remain low to zero, consistent with the bark’s non-metallic nature. Ambient Occlusion enhances the shaded crevices, increasing the perceived volume and realism, and the Height/Displacement map emphasizes surface irregularities, allowing the bark to appear three-dimensional when used with parallax or tessellation techniques in modern rendering engines. With resolution options up to 8K, this free AI-generated texture is optimized for seamless tiling, making it ideal for realistic material design in Blender, Unreal Engine, and Unity.

This tree bark texture is well suited for 3D modeling, game development, and architectural visualization projects requiring authentic natural materials. For optimal results, it is recommended to adjust the UV scale to align with the dimensions of tree trunks or wooden objects within your scene. Additionally, fine-tuning the roughness map can greatly enhance the texture’s realism by adapting surface reflectivity to specific lighting conditions. Incorporating subtle parallax height adjustments further adds immersive depth and tactile authenticity without imposing significant performance costs, making this texture a versatile and practical choice for realistic game environments and detailed design work.

Download seamless tree bark texture featuring realistic PBR materials, free AI-generated for use in design and games.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.