Coarse Autumn Leaves Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Autumn Leaves Texture Seamless

Texture Info

IDcoarse-autumn-leaves-texture-seamless
CategoryFoliage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The coarse autumn leaves texture seamless high resolution up to 8k is an AI-generated organic material designed to replicate the intricate layering and natural composition of fallen leaves in a crisp, detailed format. The base substrate mimics the fibrous, cellulose-rich structure typical of dried foliage, combining brittle veins and textured leaf surfaces with subtle color variations from ochres, burnt siennas, and deep ambers achieved through natural pigment simulation. This texture incorporates microscopic debris and fine grain orientation that suggests weathering and partial decomposition, creating authentic porosity and subtle surface irregularities. The finish visually translates into a matte, slightly roughened surface that captures the tactile essence of rough, dry leaves, with no metallic components but with an emphasis on realistic light scattering and soft shadows to enhance volume and depth.

In physically based rendering (PBR) workflows, this coarse autumn leaves texture seamless high resolution up to 8k excels by providing rich, high-fidelity data across all essential channels. The BaseColor/Albedo channel delivers nuanced color gradations reflecting autumnal hues with natural pigment distributions, while the Normal map encodes delicate vein structures and uneven leaf surfaces to convey realistic micro-relief. The Roughness channel varies to simulate the non-uniform matte finish typical of dried organic matter, ensuring accurate light diffusion without glossiness. Metallic is consistently neutral, as leaves are non-metallic, while Ambient Occlusion highlights crevices and layered overlaps to enhance depth perception. The Height/Displacement map supports subtle parallax effects, emphasizing the layered, coarse texture and enhancing realism in close-up renders. Designed to tile flawlessly, the texture supports seamless repetition without visible borders, enabling large area coverage for environment art, architectural visualization, or concept prototyping.

Optimized for use in Blender, Unreal Engine, and Unity, this tileable coarse autumn leaves texture seamless high resolution up to 8k integrates smoothly into diverse foliage workflows, accelerating look development and environmental detailing. Its ultra-high resolution ensures crisp detail retention even in close-up 3D previews, making it ideal for production-ready scenes requiring naturalistic ground cover or seasonal vegetation effects. For best results, adjust the roughness intensity slightly to match your scene’s lighting conditions and consider scaling the UVs to maintain proper leaf size and granularity relative to your models. This approach helps anchor the material convincingly within your environment, ensuring consistent, repeatable, and visually compelling results across projects.

This AI-generated seamless coarse autumn leaves texture offers a high-resolution up to 8k quality, providing detailed foliage textures ideal for realistic PBR material composition and enhanced surface detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.