AI-Generated Seamless PBR Texture — realistic male fingernail short natural shape slightly rough surface medium brow… free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — AI-Generated Seamless PBR Texture — realistic male fingernail short natural shape slightly rough surface medium brow…

IDai-generated-seamless-pbr-texture-realistic-male-fingernail-short-natural-shape-slightly-rough-surfa-10185
Generated textures
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This AI-generated seamless PBR texture presents a highly realistic depiction of a male fingernail characterized by a short natural shape and a slightly rough surface rendered in a medium brown tone suited for tanned or darker skin types. The material composition reflects the organic keratinous substrate typical of fingernails featuring a subtly fibrous microstructure that contributes to the tactile roughness visible in the roughness channel. The base color (Albedo) channel captures the nuanced pigmentation—mid-tone brown with gentle tonal variations—while the Normal map expertly conveys the fine ridges and natural imperfections along the nail surface enhancing photorealism. The Metallic channel remains minimal consistent with organic material properties while the Roughness map accurately simulates the semi-matte finish balancing light diffusion and subtle specular highlights. Ambient Occlusion enhances depth perception around natural curvatures and edges and the Height/Displacement map supports realistic surface relief for advanced rendering techniques.

This texture is optimized for high-fidelity workflows available up to 8K resolution ensuring exceptional detail and crispness when used in real-time engines like Unreal Engine and Unity or offline renderers such as Blender’s Cycles and Eevee. The seamless tileable design with an isolated transparent background allows for flexible integration without visible repetition or border artifacts making it ideal for detailed environment assets props or architectural visualizations requiring close-up realism. Its neutral color balance and physically plausible micro-roughness response ensure consistent behavior across varied lighting scenarios supporting accurate subsurface scattering and reflection effects inherent to natural keratin surfaces.

For best results it is recommended to adjust the UV scale to match the typical dimensions of a fingernail within your scene ensuring that the fine grain and subtle roughness details remain visually coherent. Slight tuning of the roughness parameter can enhance the balance between glossiness and matte finish depending on the lighting environment while careful use of the height map can add convincing parallax effects for close-up camera angles further enriching the tactile realism of the material. This texture is a versatile resource ready to seamlessly integrate into diverse 3D pipelines and elevate the authenticity of male character models or anatomical studies.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.