Texture Info
| ID | graffiti-seamless-colorful-cartoon-fruit-and-doodle-graffiti-pbr-texture |
| Category | Graffiti |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
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Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This seamless 3D PBR graffiti texture showcases a vivid and playful urban art style, combining a dense black and white maze-like background with a variety of colorful cartoon fruit characters and emotive faces. The texture features bold, smooth lines that create a labyrinthine pattern, providing strong visual contrast and dynamic flow. Scattered throughout the maze are brightly colored fruits such as strawberries, bananas, cherries, oranges, and pineapples, stylized with charming facial expressions in reds, yellows, greens, blues, and pinks. The surface feels flat with a matte finish, resembling freshly painted spray graffiti on a smooth wall or plaster substrate. There are no signs of aging, grime, or wear; instead, the texture has a clean, graphic comic-book aesthetic. The composition uses random but balanced placement of elements, with no clear directional flow, adding to its street art vibe. This tileable PBR-ready texture supports realistic rendering workflows across Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, making it perfect for urban environments, game scenes featuring alleys, subway stations, or playful street props. Its vivid colors and whimsical design bring lively environmental storytelling and character to any creative project, especially those requiring seamless graffiti art with a cartoonish twist.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.