Texture Info
| ID | graffiti-seamless-pbr-colorful-urban-graffiti-horse-wall-texture |
| Category | Graffiti |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless PBR texture showcases an intricate urban graffiti mural painted on a brick wall, featuring multiple stylized horses depicted in bold, vibrant colors. Each horse character is adorned with lively color blocking, primarily using reds, blues, yellows, purples, and greens, contrasted sharply with black outlines and highlights. The brick substrate texture is clearly visible beneath the painted horses, adding rich surface detail and realistic roughness characteristic of exterior urban walls. Painted elements include cowboy hats with yellow stars, expressive eyes, and decorative markings, emphasizing a western or cowboy theme rendered in street art style. The spray paint shows clean, sharp edges alongside subtle paint drips and overspray, contributing to an authentic street graffiti feel. The overall pattern is non-directional and densely packed with overlapping horse figures and star symbols creating a dynamic visual flow with a strong urban narrative. This tileable high-resolution 4K texture is perfect for 3D modeling, architectural visualizations, game assets, or VFX scenes requiring realistic, eye-catching graffiti surfaces. Compatible with popular engines and software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it fits perfectly for environments such as urban alleys, subway stations, abandoned buildings, and street props. Its rich color palette and detailed brick and paint wear enhance visual storytelling in any digital 3D scene.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.