Texture Info
| ID | graffiti-seamless-vibrant-graffiti-clocks-pbr-3d-texture-4k |
| Category | Graffiti |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture captures a dynamic urban graffiti mural bursting with energy and color. The texture showcases a dense overlay of vibrant clocks with reflective faces—one in yellow with bold blue numerals, another in muted tones with classic Roman numerals—interspersed among stylized abstract human faces and eyes. The color palette is a vivid fusion of rich yellows, blues, reds, pinks, and black, blended with patches of white and turquoise, creating high contrast and visual depth. Layers of spray paint effects, drips, and splatters evoke an authentic street art feel, while jagged brush strokes and rough smudges contribute to a gritty, raw atmosphere. This tileable graffiti pattern maintains continuity with seamless edges and subtle textures that emulate rough, uneven wall surfaces. As a PBR-ready texture, it integrates flawlessly into 3D workflows for Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, delivering physically accurate lighting and reflections suitable for urban environments. This texture excels in rendering grungy urban walls, subway stations, alleys, street props, and abandoned building exteriors, enhancing visual storytelling in game development, architectural visualization, and VFX scenes. Its unique combination of detailed iconography, vibrant color interplay, and authentic spray paint aesthetics makes it an exceptional asset for artists seeking to bring raw urban culture into their digital projects.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.