Rough Green Lawn Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Rough Green Lawn Texture  free download

IDrough-green-lawn-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Green Lawn Texture is a meticulously crafted high-resolution seamless texture designed to replicate the organic composition of a natural lawn surface. This texture captures the intricate interplay of fine grass blades and soil substrate emphasizing the roughness and variability inherent in outdoor turf. The base substrate resembling a mineral-rich soil bed mixed with organic matter provides the foundational color and structure while the grass fibers introduce a complex grain orientation and natural porosity. The surface finish is matte with subtle weathering effects that simulate natural environmental exposure including slight variations in color due to pigments and natural dyes found in healthy grass and underlying earth. This attention to detail ensures the texture reflects an authentic rough green lawn appearance with micro-variations in tone and surface irregularities enhancing realism in 3D environments.

In terms of physically based rendering (PBR) channels the BaseColor/Albedo layer delivers vibrant true-to-life green hues combined with earthy browns representing both grass blades and soil. The Normal map encodes the fine structural details of the grass fibers and soil granularity offering excellent depth and tactile feel especially on large UV islands. The Roughness channel emphasizes the natural matte finish and microtexture roughness avoiding any artificial glossiness while maintaining cohesion across tiled surfaces. The Metallic map is minimal to none reflecting the organic non-metallic nature of the lawn. Ambient Occlusion highlights the subtle shadowing between grass clumps and soil depressions further enhancing depth perception. Lastly the Height/Displacement map accurately simulates the uneven terrain and grass blade height variations adding realism when used with parallax or displacement techniques.

Optimized for modern 3D pipelines this tileable rough green lawn texture supports up to 8K resolution ensuring crisp detail even on expansive surfaces without loss of clarity. It seamlessly integrates into software such as Blender Unreal Engine and Unity providing predictable and repeatable results for environment artists architectural visualization concept prototyping and quick look development. The texture’s AI-enhanced pipeline prioritizes structural consistency and micro-detail to deliver production-ready quality. For best results it is recommended to adjust the roughness intensity and normal map strength to match your scene’s lighting rig ensuring the material remains grounded and visually coherent. Additionally experimenting with UV scale can help balance detail density across your environment making this texture both versatile and efficient for various project needs.

The seamless rough green lawn texture offers a highly detailed AI-generated rough green lawn texture with realistic grass textures and an accurate 3D preview to enhance the PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.