Seamless Grass 004 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Free textures Seamless Grass 004 by Textures – PBR 3D Texture (8K ready)  free download

IDgrass-004-by-textures-pbr-seamless-8k
Grass
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Grass 004 by Textures is a meticulously crafted PBR 3D texture designed to replicate natural grass surfaces with exceptional fidelity. The base substrate features organic soil intertwined with dense fine grass fibers that capture the intricate grain orientation and subtle variations typical of lush green ground cover. This texture showcases a natural matte surface finish reflecting the delicate waxy cuticles found on individual grass blades while the underlying earth reveals slight porosity and weathering effects caused by environmental exposure. The color palette incorporates rich green pigments complemented by subtle brown and yellow undertones representing organic decay and seasonal shifts. These hues are accurately captured within the Base Color (Albedo) channel contributing to a lifelike and vibrant appearance suitable for realistic environments.

The texture’s PBR channels are thoughtfully composed to enhance realism: the Normal map simulates fine ridges and veins along the grass blades adding intricate surface detail; the Roughness map controls light scattering balancing moist glossy highlights on blades with the diffuse texture of soil and dried leaves; and the Ambient Occlusion channel introduces depth by shading crevices where grass clusters meet the earth. Additionally the Height/Displacement channel provides subtle vertical variation emphasizing the natural unevenness of outdoor terrain. This comprehensive channel mapping ensures consistent and accurate shading across all rendered surfaces.

Optimized for seamless tiling Seamless Grass 004 supports resolutions up to 8K delivering remarkable detail and clarity even in close-up views and expansive environments. It is fully compatible with leading rendering engines and software such as Blender Unreal Engine and Unity. In Blender the texture integrates effortlessly with the Principled BSDF shader while in Unreal Engine its maps plug directly into Base Color Roughness Normal and Ambient Occlusion inputs for realistic material behavior. Unity’s URP and HDRP pipelines benefit from connecting the texture to the Lit shader enabling efficient replication of natural grass surfaces with accurate light interaction and shading.

For optimal results it is recommended to maintain consistent texel density across all models to prevent visible scaling issues. Employing triplanar or layered UV mapping can reduce repetitive patterns and enhance natural variation especially on complex terrain meshes. Combining the Normal map with height or parallax mapping further enriches surface depth perception making grass appear more three-dimensional under diverse lighting conditions. When importing textures use sRGB color space for Base Color maps and Non-Color data settings for Roughness Normal Ambient Occlusion and Height maps to preserve precision and ensure accurate rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.