Stylized Grass Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Stylized Grass Texture  free download

IDstylized-grass-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Grass Texture is a meticulously crafted seamless stylized grass texture designed to bring vibrant organic detail to any 3D scene. This tileable stylized grass texture mimics the natural composition of grass blades featuring a polymer-based substrate interwoven with fine organic fibers that simulate the fibrous strands of grass. The surface finish is matte with subtle roughness variations achieved through a combination of pigment layers and carefully controlled porosity giving the texture a realistic tactile quality without excessive gloss or shine. Colorants include layered green pigments with slight yellow and brown undertones replicating natural grass hues and seasonal variation. These elements come together to create a visually appealing pattern that tiles flawlessly allowing vast areas to be covered while preserving consistent detail and avoiding distracting repetitive artifacts often found in auto-generated textures.

From a PBR perspective this ai texture stylized grass texture is optimized across multiple channels to enhance realism and compatibility. The BaseColor/Albedo channel captures the rich varied greens and subtle earth tones while the Normal map introduces fine surface irregularities that simulate grass blade edges and gentle undulations. The Roughness channel is finely tuned to offer a balanced matte finish with controlled specular highlights supporting realistic light scattering without artificial shine. Metallic values remain near zero emphasizing the organic non-metallic nature of grass. Ambient Occlusion enhances shadow depth between blades and within clumps adding dimensionality. The Height/Displacement map subtly raises blade tips and dips perfect for parallax effects or displacement in supported engines further grounding the texture in 3D space. The texture is supplied in high resolution up to 8K ensuring exceptional clarity and detail even on large surfaces and is fully compatible with Blender Unity and Unreal Engine with minimal setup required.

This seamless stylized grass texture is ideal for a range of applications including architectural visualization game environments product mockups and interior staging where naturalistic grass surfaces are desired. Practical usage advice: when integrating the texture adjusting the roughness channel intensity to match your specific lighting rig can significantly enhance material believability especially under directional sunlight or soft ambient lighting. Additionally tweaking the UV scale helps maintain natural grass proportions across various scene scales. By incorporating this high-quality grass texture into your projects you can efficiently create lush immersive environments that feel grounded and visually consistent throughout.

The stylized grass texture texture offers detailed grass textures with a realistic PBR appearance allowing for an accurate 3D preview of material behavior under various lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.