Fantasy Meadow Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Fantasy Meadow Texture  free download

IDfantasy-meadow-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Fantasy Meadow Texture a premium seamless fantasy meadow texture crafted to bring realistic grass surfaces to your digital projects. This tileable fantasy meadow texture simulates an organic meadow substrate composed primarily of fine grass fibers interwoven with soil particles and subtle organic detritus. The texture showcases natural variability in color and density reflecting a complex composition of chlorophyll-rich pigments and earth-toned mineral deposits. The base substrate appears porous yet compacted with delicate weathering effects that imply exposure to gentle environmental conditions. Surface finishes are matte with a slight natural roughness evoking the tactile feel of fresh grass blades and soft soil beneath. The binders in this texture are visually represented by the subtle interplay of fibrous grass stalks and finer particulate matter creating a cohesive but non-uniform pattern suitable for extensive tiling without obvious repetition.

In PBR workflow terms the BaseColor/Albedo channel captures the vivid greens and browns characteristic of a thriving meadow enriched with organic pigments and slight color gradients that avoid flatness. The Normal map accurately conveys the fine grain orientation of grass blades and the subtle undulations of the underlying terrain enhancing light interaction with realistic micro-surface detail. Roughness is carefully tuned to moderate levels simulating the matte finish of natural vegetation without excessive glossiness while the Metallic channel remains minimal or zero reflecting the purely organic nature of the material. Ambient Occlusion helps define shadowed areas between grass clusters and soil depressions adding depth and realism. The Height/Displacement map provides gentle elevation changes for parallax effects reinforcing the uneven ground and grass height variations critical for immersive environments.

This high-resolution asset extends up to 8K ensuring exceptional detail when applied in Blender Unreal Engine or Unity making it an excellent choice for environment art architectural visualization concept prototyping and quick look-development sessions. The seamless fantasy meadow texture tiles flawlessly enabling you to cover vast terrains while preserving consistent detail and avoiding repetitive artifacts often seen in auto-generated textures. For optimal results adjust the roughness intensity and height scale to match your scene’s lighting rig and camera distance maintaining natural material behavior and grounding your meadow realistically within your virtual environment.

The AI-generated fantasy meadow texture features highly detailed grass textures with realistic PBR properties allowing for an accurate 3D preview of its complex surface and natural appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.