Seamless 3d texture pbr 8k chalky soil ground surface with chalk deposits and dust free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k chalky soil ground surface with chalk deposits and dust

Texture Info

IDseamless-3d-texture-pbr-8k-chalky-soil-ground-surface-with-chalk-deposits-and-dust
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a highly detailed chalky soil ground surface, rendered in photorealistic 8K resolution with advanced PBR (Physically Based Rendering) techniques. The base substrate simulates a natural mineral-rich chalk soil, characterized by fine calcium carbonate aggregates that create the distinctive light, powdery appearance. Natural chalk deposits and subtle dust layers form an intricate pattern of dry, crumbly earth, with slight porosity and weathering effects visible across the surface. The texture captures the interplay of packed soil fragments and loose chalk crumbs, resulting in an authentic ground finish reminiscent of limestone or chalkland terrain. Colorants reflect the muted pale beige and soft off-white hues typical of chalky soil, enhanced by slight tonal variations due to mineral impurities and dust overlays.

In PBR channels, this texture excels in realism and versatility. The BaseColor (Albedo) layer presents the natural chalk-white soil tones mixed with dusty earth pigments, while the Normal map adds depth through finely detailed surface irregularities such as soil granules and chalk deposits. The Roughness map highlights the contrast between smoother compacted soil areas and rougher dusty patches, creating a tactile, matte finish with subtle light scattering. Metallic values remain minimal, consistent with the non-metallic, organic nature of soil, and the Ambient Occlusion map emphasizes the crevices and fine surface cavities for enhanced shadowing. Height and Displacement maps offer accurate elevation data to simulate the uneven chalky ground topography, ideal for realistic parallax effects and terrain sculpting.

Designed for seamless tiling, this texture supports expansive coverage without visible repetition, making it perfect for large-scale environmental projects. Its neutral lighting response ensures compatibility across diverse 3D environments and render engines, including Blender, Unreal Engine, and Unity. Users can optimize the texture by adjusting UV scale to match terrain detail levels and fine-tuning roughness to balance between dry dusty surfaces and compacted chalk deposits, achieving the desired realism for any natural landscape visualization involving chalky soil.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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