Swampy and Muddy Ground Texture with Rocks and Pebbles | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Swampy and Muddy Ground Texture with Rocks and Pebbles | Free PBR

IDswampy-and-muddy-ground-texture-with-rocks-and-pebbles-free-pbr
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This swampy and muddy ground texture with rocks and pebbles captures the intricate composition of a natural, waterlogged terrain where organic and mineral elements intermingle. The base substrate is primarily composed of fine-grained mud and decomposed organic matter, creating a soft, malleable ground rich in clay and silt particles. Interspersed within this matrix are small to medium-sized rocks and pebbles, formed from weathered sedimentary minerals, which provide structural variation and tactile complexity. The texture exhibits a naturally rough and uneven surface, shaped by moisture retention and gradual erosion, with subtle porosity that hints at the soil’s capacity to hold water. Colorants in this environment arise from mineral oxides—iron giving reddish-brown hues and organic decay contributing darker, muted tones—resulting in a richly nuanced BaseColor/Albedo channel.*

The physical properties are expertly reflected across the PBR channels to ensure realism and versatility. The Normal map accurately conveys the unevenness of the muddy ground and the protruding stones, enhancing depth and detail in 3D rendering. Roughness values vary naturally between the slick, wet mud patches and the coarser, drier rocks, allowing fine control over light reflection and glossiness. The Metallic channel remains low or neutral, appropriate for an organic, non-metallic surface, while Ambient Occlusion highlights crevices between pebbles and soil clumps to reinforce shadowing and spatial definition. The Height or Displacement map captures subtle elevation changes, perfect for adding parallax effects and enhancing tactile realism in close-up views.*

Rendered in up to 8K resolution, this texture is optimized for seamless tiling and is fully compatible with popular 3D software platforms such as Blender, Unreal Engine, and Unity. Its high fidelity ensures that fine details like tiny pebbles and mud cracks remain crisp and lifelike even in large-scale environments. For practical application, adjusting the UV scale is recommended to maintain natural proportions of rocks and mud patches, while fine-tuning roughness can simulate varying moisture levels—from freshly saturated swampy areas to drying muddy surfaces. This attention to material authenticity makes the texture an excellent choice for realistic environmental scenes, game terrains, or architectural visualizations requiring natural ground detailing.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.