Seamless 3d texture pbr 8k volcanic ash ground surface with mineral deposits and soil aggregates free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k volcanic ash ground surface with mineral deposits and soil aggregates

Texture Info

IDseamless-3d-texture-pbr-8k-volcanic-ash-ground-surface-with-mineral-deposits-and-soil-aggregates
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K resolution PBR 3D texture meticulously depicts a volcanic ash ground surface enriched with diverse mineral deposits and intricate soil aggregates, capturing the complex composition of volcanic terrain. The base substrate consists primarily of fine volcanic ash particles mixed with coarser mineral fragments such as cinder, lava rock shards, and weathered soil clumps, forming a naturally compacted and porous ground layer. These mineral inclusions act as natural binders within the ash matrix, creating a granular yet stable surface structure. The texture’s surface finish reflects the rough, matte qualities typical of freshly settled ash and mineral-rich volcanic soils, with subtle color variations ranging from deep grayish blacks and browns to muted reddish oxide hues, conveying natural weathering and oxidation effects commonly found in post-eruption landscapes.

In terms of PBR channels, the BaseColor (Albedo) map showcases the diverse pigmentations and oxide layers present in volcanic ash and mineral deposits, providing a realistic color foundation. The Normal map captures the granular micro-variation and uneven surface topology created by embedded lava rock fragments and soil aggregates, enhancing the tactile roughness. Roughness maps emphasize the matte, non-reflective nature of the volcanic ash surface, while minimal metallic values reflect the predominantly non-metallic composition of the terrain. Ambient Occlusion enhances the depth perception around crevices between mineral clumps and soil aggregates, and the Height/Displacement map provides detailed surface elevation changes for realistic parallax and tessellation effects during rendering.

This seamless volcanic ash ground texture is fully optimized for high-fidelity 3D environments and is Blender, Unreal Engine, and Unity ready, allowing for smooth tiling without visible seams in large-scale terrain applications. For optimal results, it is recommended to adjust the UV scale to maintain the natural grain size of volcanic ash and mineral fragments, and to fine-tune roughness values to balance between matte ash surfaces and slightly reflective mineral deposits. This texture is ideal for creating realistic volcanic, post-eruption, or rugged natural landscapes where detailed surface composition and natural variation are critical for immersive environmental rendering under neutral lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.