The Dirty Cowhide Texture Seamless high resolution up to 8ktexture offers a richly detailed representation of organic leather material, capturing the natural irregularities and weathered characteristics of genuine cowhide. This tileable dirty cowhide texture seamless high resolution up to 8k features a complex composition where the base substrate is a dense, fibrous organic polymer matrix typical of animal hide. The surface reveals a blend of grain orientations shaped by the collagen fiber network, interspersed with natural pores and subtle creases that emphasize age and wear. Variations in coloration stem from natural pigments and tanning processes, resulting in a warm, earthy base tone accented with darker, dirt-infused patches and subtle oxide layers that simulate environmental exposure and surface oxidation. The finish is matte with a slightly roughened texture, reflecting the raw, unpolished state of aged leather rather than a glossy or artificially enhanced look.
From a PBR perspective, this ai texture dirty cowhide texture seamless high resolution up to 8k excels in delivering micro-detail and structural consistency across all relevant channels. The BaseColor/Albedo map captures the nuanced pigmentation and dirt accumulation, providing a realistic color foundation. The Normal map enhances the perception of fine grain, pores, and crevices, giving depth and tactile variation essential for close-up 3D preview and cinematic renders. The Roughness channel reflects the non-uniform, slightly coarse surface finish, contributing to authentic light scattering and subtle matte highlights, while the Metallic channel remains near zero, consistent with organic leather’s non-metallic nature. Ambient Occlusion adds depth by simulating subtle shadowing in the material’s depressions, and the Height/Displacement map accurately portrays surface undulations, enabling convincing parallax effects. All these channels are crafted at a high resolution up to 8k, ensuring clarity and cohesion even on large UV islands, which is critical for modern pipelines in Blender, Unity, and Unreal Engine.
Designed for seamless integration into real-time scenes, cinematic renders, level dressing, and detailed material studies, this tileable dirty cowhide texture seamless high resolution up to 8k is optimized for minimal setup across major engines and software. Its seamless tiling capability allows for large-scale application without visible repetition, preserving naturalism. A practical tip when using this texture is to carefully adjust the roughness and normal intensity to align with your scene’s lighting rig—this ensures the leather surface remains grounded and believable under varying illumination conditions. Additionally, scaling UVs thoughtfully helps maintain the fine detail resolution, particularly when working with large assets or close camera angles. This texture’s production-ready quality makes it a reliable choice for artists seeking authentic leather textures with high fidelity and versatility.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
