Arabescato Marble Swirling free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Arabescato Marble Swirling

IDarabescato-marble-swirling
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Arabescato Marble Swirling texture offers a meticulously crafted digital representation of natural Arabescato marble, celebrated for its refined beauty and intricate mineral composition. This premium seamless texture authentically replicates the stone’s distinctive base substrate, composed primarily of calcite and dolomite crystals. These crystalline minerals create a subtle, natural porosity and a unique grain orientation that is visually captured through the fine swirling gray veins interlaced within the predominantly soft white matrix. The texture’s polished surface finish emphasizes the smooth, glossy appearance typical of high-quality marble, skillfully preserving the delicate interplay of light and shadow across the veins. The realistic visual complexity is enhanced by carefully balanced colorants, showcasing subtle gray tones and natural white hues that bring out the stone’s elegant yet organic character.

In terms of physically based rendering (PBR) channels, this tileable Arabescato Marble Swirling texture delivers exceptional detail and realism. The BaseColor (Albedo) maps highlight the nuanced color variations inherent to the marble’s mineral matrix, while the Normal maps reveal the micro-relief and fine grain structure of the surface, enhancing the perception of depth and tactility. Roughness maps are finely tuned to reflect the polished finish, introducing slight variations in reflectivity that mimic the natural irregularities of the stone’s surface. Metallic maps remain minimal, consistent with the non-metallic nature of marble, whereas Ambient Occlusion maps deepen the shadows within the swirling veins and fissures, amplifying the texture’s dimensionality and realism. Height and Displacement maps add precise surface relief, enabling dynamic parallax effects that increase the tactile authenticity for 3D renders and visualizations.

Designed for high-resolution applications up to 8K, this seamless Arabescato Marble Swirling texture is ideal for large-scale architectural visualization, environment art, and detailed concept prototyping. It integrates smoothly with major 3D software platforms such as Blender, Unreal Engine, and Unity, supporting real-time 3D preview workflows that allow for efficient texture iteration and quality control. To optimize the natural appearance and maintain the intricate swirling veining, adjusting the UV scale is recommended, ensuring the pattern density remains balanced across various surface areas. Additionally, fine-tuning the roughness map intensity based on your specific lighting environment will enhance the polished surface’s reflectivity and subtle diffuse highlights, helping to ground the marble texture convincingly within any scene or material library.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.