Natural Black Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Natural Black Marble Texture Seamless

Texture Info

IDnatural-black-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Natural Black Marble Texture Seamless high resolution up to 8ktexture captures the intricate mineral composition and polished elegance of genuine black marble stone. This texture showcases the fine crystalline structure typical of natural marble, formed primarily from recrystallized carbonate minerals such as calcite or dolomite. Its dense, low-porosity base substrate reflects minimal weathering, preserving the stone’s smooth, polished surface finish with subtle veins and grain orientation that flow organically across the tileable pattern. The black coloration results from naturally occurring mineral impurities and organic carbonates, presented through deep, rich pigments that enhance the texture’s realism. Within physically based rendering (PBR) workflows, the BaseColor/Albedo channel conveys the nuanced black hues and veining, while the Normal map accentuates the subtle surface undulations and grain direction, adding depth and realism to the marble’s finish.

Designed for seamless tiling and optimized for modern 3D pipelines, this marble texture maintains exceptional clarity and cohesion even on large UV islands, making it ideal for architectural visualization, game environments, product mockups, and interior staging. The Roughness channel reflects the polished, semi-gloss surface finish characteristic of natural marble, balancing specular highlights without excessive glare. The Metallic channel remains neutral, as marble is a non-metallic material, while Ambient Occlusion enhances shadow detail in crevices and veins for added depth. Height or Displacement maps capture the fine relief of natural imperfections and veining, enabling realistic parallax effects in real-time engines. With a resolution up to 8k, this tileable natural black marble texture seamless high resolution up to 8k ensures crisp detail and fidelity across all platforms, including Blender, Unity, and Unreal Engine, supporting fast iteration and photorealistic results.

When integrating this AI texture natural black marble texture seamless high resolution up to 8k into your projects, it is recommended to carefully match texel density across all assets to maintain consistent detail and avoid stretching artifacts. Adjusting the UV scale to fit the environment and fine-tuning the roughness parameter can significantly enhance the polished stone appearance, providing a more authentic finish that interacts convincingly with lighting. The seamless nature of this marble texture allows for versatile application on large surfaces without visible repetition, making it a powerful asset within any material library focused on high-quality marble textures and seamless natural black marble texture seamless high resolution up to 8k solutions. Explore its potential to elevate your 3D preview renders with unparalleled realism and seamless integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.