Natural Black Marble Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Natural Black Marble Texture Seamless

IDnatural-black-marble-texture-seamless
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The natural black marble texture seamless high resolution up to 8ktexture offers an exquisite representation of genuine marble stone renowned for its polished elegance and intricate mineral makeup. This texture captures the dense low-porosity base substrate primarily composed of recrystallized carbonate minerals such as calcite and dolomite which provide the characteristic crystalline structure. The surface finish is impeccably smooth and highly polished showcasing subtle veins and organic grain orientation that flow naturally across the tileable pattern. The deep black coloration derives from naturally occurring mineral impurities and organic carbonates imparting rich authentic pigments that enhance the visual depth and realism of the stone. Minimal weathering preserves the texture’s refined surface making it ideal for applications demanding high fidelity and sophistication in material appearance.

Within a physically based rendering (PBR) workflow this seamless natural black marble texture seamless high resolution up to 8k excels by accurately mapping each material aspect to distinct channels. The BaseColor or Albedo channel conveys the nuanced black hues and delicate veining patterns while the Normal map highlights subtle surface undulations and grain direction adding tangible depth and tactile realism. The Roughness channel simulates the semi-gloss polished finish that balances reflective highlights without excessive glare and the Metallic channel remains neutral to reflect marble’s non-metallic nature. Ambient Occlusion enhances shadow details within crevices and veins bringing out the stone’s natural complexity while Height or Displacement maps replicate fine relief and imperfections enabling realistic parallax effects especially valuable in real-time engines like Blender Unity and Unreal Engine. With resolution options reaching up to 8k this tileable texture ensures exceptional clarity and detail across large UV islands and diverse 3D preview environments.

Optimized for seamless tiling and compatibility with modern 3D pipelines this ai texture natural black marble texture seamless high resolution up to 8k is perfect for architectural visualization high-end product mockups game environments and interior staging. To maximize visual impact it is recommended to carefully adjust the UV scale to maintain consistent texel density across all assets and avoid texture stretching. Fine-tuning the roughness parameter can further enhance the polished stone appearance ensuring it interacts convincingly with different lighting setups. Thanks to its seamless nature this marble texture can be applied to expansive surfaces without visible repetition making it a versatile and indispensable asset for anyone seeking high-quality marble textures with unrivaled realism and seamless integration in 3D preview workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.