This seamless green marble texture seamless high resolution up to 8k captures the intricate composition and natural beauty of marble, a metamorphic rock primarily composed of recrystallized carbonate minerals, predominantly calcite or dolomite. The material’s base substrate is characterized by dense interlocking crystals, giving it a smooth yet structurally complex appearance. Fine mineral veins and subtle tonal variations are embedded throughout, reflecting natural grain orientation and slight porosity that has been minimized by a polished surface finish. The green hues arise from trace mineral pigments and oxide layers that subtly tint the stone, creating a rich, organic coloration. This texture accurately conveys these material properties through its PBR channels: the BaseColor/Albedo channel showcases the vivid green marble pattern with natural veining, while the Normal map highlights micro-reliefs and grain details. The Roughness channel reflects the polished surface, providing a low roughness value that simulates the stone’s glossy finish, and the Ambient Occlusion map adds depth to crevices enhancing realism. The Height/Displacement channel subtly emphasizes surface undulations, adding tactile dimension without compromising tiling continuity, and the Metallic channel remains neutral, consistent with non-metallic stone.
Designed for seamless tiling and optimized for modern 3D pipelines, this tileable seamless green marble texture seamless high resolution up to 8k ensures clarity and cohesion even on large UV islands, making it ideal for real-time scenes, cinematic renders, and detailed level dressing. Compatible with Blender, Unreal Engine, and Unity, it integrates smoothly with minimal setup, supporting workflows that require high-fidelity material studies and photorealistic environment creation. The AI-driven texture generation pipeline prioritizes micro-detail and structural consistency, resulting in a convincing production-ready material that holds up under close inspection and varied lighting conditions. For best results, maintaining uniform UV scale across assets is recommended to prevent pattern distortion, and adjusting roughness values can fine-tune the reflective quality to match specific lighting environments or stylistic needs.
The seamless green marble texture offers a seamless high resolution up to 8k, providing a realistic PBR appearance ideal for AI texture applications and detailed marble textures with an integrated 3D preview.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
