Synthetic White Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic White Marble Texture Seamless

Texture Info

IDsynthetic-white-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The synthetic white marble texture seamless high resolution up to 8k is meticulously engineered to replicate the refined elegance of natural marble through advanced synthetic composites. At its core, this texture simulates a polymer-based substrate infused with carefully selected fine mineral aggregates, designed to achieve a consistent and flawless white marble appearance without the typical flaws, porosity, or irregularities found in natural stone. The binders and adhesives within this composite form a dense, smooth matrix that results in a polished finish, enhancing the subtle veining patterns and soft translucency characteristic of authentic marble surfaces. The coloration is achieved through precise pigment dispersion, delivering a pristine white tone accented by delicate grey veins that maintain realism without overpowering contrast, creating a balanced and natural aesthetic ideal for high-end visualizations and digital environments.

In terms of PBR workflow, this seamless synthetic white marble texture high resolution up to 8k is represented through a comprehensive set of material maps designed to maximize realism and adaptability across 3D platforms. The BaseColor (Albedo) map captures the intricate color variations and fine veining typical of white marble, while the Normal map introduces subtle surface undulations that simulate the tactile depth of a polished stone. The Roughness map is calibrated to reflect a smooth, slightly glossy finish that mimics marble’s natural light diffusion without excessive shine. Minimal Metallic values confirm the non-metallic nature of the material, and the Ambient Occlusion map enhances soft shadows within crevices, adding visual depth without harsh contrasts. Additionally, the Height/Displacement map provides fine surface relief, enabling realistic parallax effects or minor geometric disruptions that enrich the visual complexity on large surfaces without visible tiling or distortion.

Optimized for seamless tiling and available in ultra-high resolution up to 8K, this tileable synthetic white marble texture integrates effortlessly with popular 3D software and engines such as Blender, Unreal Engine, and Unity. The high resolution ensures crisp, detailed surfaces even on expansive models, making it suitable for architectural visualization, game environments, product mockups, and interior staging. For best results, adjusting the UV scale is recommended to maintain natural proportions of the marble pattern and prevent the texture from appearing too large or too small relative to the geometry. Additionally, fine-tuning the roughness channel can help achieve the ideal balance between gloss and matte, tailoring the material’s light response to different lighting conditions and rendering styles. This ai texture synthetic white marble texture seamless high resolution up to 8k also includes a 3D preview to facilitate accurate material visualization during the design process, ensuring professional and realistic outcomes across all digital applications.

The tileable synthetic white marble texture seamless high resolution up to 8k offers a highly detailed, realistic surface ideal for PBR applications, providing consistent marble textures with seamless synthetic white marble texture seamless high resolution up to 8k quality suitable for various design needs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.