Metal Plate Covered by Scratched Paint Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Metal Plate Covered by Scratched Paint Texture | Free PBR

IDmetal-plate-covered-by-scratched-paint-texture-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality, seamless PBR texture features a robust metal plate substrate, typically composed of dense, non-porous steel or iron, known for its strength and durability. The metal base exhibits a slightly reflective metallic sheen, providing a solid foundation for the complex surface details. Over time, multiple layers of paint have been meticulously applied to this plate, adhering through chemical binders and pigments that infuse the painted surface with varied coloration. Natural weathering processes, including mechanical abrasion and oxidation, have caused the paint to chip and scratch unevenly, revealing patches of the underlying metal. This interplay between the painted layers and exposed metal creates a realistic, textured surface characterized by subtle discolorations, roughness variations, and a distressed, aged appearance that emphasizes the contrast between the hard metal substrate and the fragile, worn paint coating.

The texture’s material properties are carefully captured across all PBR channels to enhance realism and visual depth. The BaseColor (Albedo) map displays an authentic palette of faded and scratched paint pigments juxtaposed against the metallic substrate. The Normal map effectively simulates micro-scratches, dents, and peeling paint edges, contributing to a tactile sense of surface irregularity. Roughness values vary to represent the difference between smooth, polished metal areas and coarse, weathered paint patches. The Metallic channel highlights the reflective nature of the exposed metal beneath the paint, while the Ambient Occlusion map intensifies shadows within chipped edges and crevices, adding dimensionality. A Height/Displacement map further accentuates the relief of peeling paint and subtle metal deformations, enhancing parallax and displacement effects for more immersive rendering.

Rendered at an impressive 8K resolution, this texture ensures exceptional detail and clarity, optimized for seamless tiling and compatibility with leading 3D engines such as Blender, Unreal Engine, and Unity. This makes it ideal for use in industrial visualizations, architectural scenes, and game environments where authentic material representation is essential. For best results during implementation, it is recommended to carefully adjust the UV scale to preserve the natural grain and size of scratches on the painted metal surface. Additionally, fine-tuning the roughness channel can help achieve a balanced contrast between the glossy metallic patches and the matte, weathered paint, thereby enhancing the texture’s realism under diverse lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.