This hammered and oxidized metal plate texture is meticulously crafted from a high-quality metallic base substrate, showcasing a fine grain orientation that reflects its industrial origin. The surface exhibits subtle imperfections and micro-abrasions, a direct result of the traditional hammered manufacturing process combined with natural oxidation. This oxidation forms layered patinas that create an uneven, organic finish, blending muted dark and earthy metallic hues. The texture’s moderate porosity and slightly rough surface convey the tactile quality of aged, treated metal, enhanced by weathering effects that deepen the complex interplay of oxide layers and surface wear, lending a realistic and dynamic character to the material.
Within the PBR workflow, this texture excels in realism and detail. The BaseColor/Albedo channel captures the nuanced color variations typical of oxidized metal, mixing soft grays, subtle blues, and rusty undertones that reflect oxidation chemistry. The Normal map accurately portrays the hammered dents and surface irregularities, adding critical depth and tactile complexity. Roughness values are carefully balanced to represent the semi-rough oxidized finish—neither glossy nor matte—while the Metallic channel highlights the underlying metal’s reflective qualities beneath the oxidation. Ambient Occlusion enhances shadows in crevices and pitted areas, emphasizing texture depth, and the Height/Displacement map subtly accentuates the relief of the hammered surface, making this texture ideal for highly detailed, close-up renders.
Rendered at an impressive resolution of up to 8K, this seamless PBR texture is fully optimized for advanced 3D workflows in Blender, Unreal Engine, and Unity, ensuring crisp detail and realistic material response even in high-definition projects. For optimal results, adjusting the UV scale to align with real-world metal plate dimensions will amplify authenticity, while fine-tuning roughness settings allows simulation of various oxidation stages, from freshly treated to heavily weathered metal. Additionally, slight modifications to height or parallax maps can enhance the three-dimensional appearance, especially in scenes with dynamic lighting, further elevating realism and material richness.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.