Painted Corrugated Metal Plate with Bolt Nuts | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Painted Corrugated Metal Plate with Bolt Nuts | Free PBR

IDpainted-corrugated-metal-plate-with-bolt-nuts-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This painted corrugated metal plate texture showcases a robust base substrate made from a high-grade steel alloy, renowned for its exceptional strength and durability. The metal is cold-rolled to form a distinctive ridged profile that significantly enhances its structural rigidity. A durable paint layer, formulated with specialized binders and vivid pigments, coats the surface to provide rich coloration and long-lasting protection against oxidation and environmental wear. This protective paint layer exhibits subtle weathering effects, including gentle chipping and mild corrosion, which contribute to the natural, worn appearance of the material. These details are convincingly captured within the BaseColor and Roughness maps, while the inherent metallic properties of the steel alloy are reflected in the PBR Metallic channel, which shows near-full reflectivity typical of untreated metal surfaces beneath the paint.

The texture also features bolt nuts integrated seamlessly within the corrugated metal plate, crafted from the same steel alloy but finished with a smoother, brushed surface. This contrast in surface finish between the bolts and the painted plate adds visual complexity and authenticity. The nuts display distinct grain orientations and polished facets, which are mapped with high precision in the Normal and Roughness channels to simulate realistic light interaction, highlighting fine shadows and reflections. Ambient Occlusion and Height maps enrich the surface by emphasizing micro-surface variations such as embossed edges around the bolts, minor scratches, and paint thickness variations. These subtle details enhance depth perception and contribute to an immersive, lifelike material appearance, especially important for close-up renders.

Captured at an ultra-high resolution of up to 8K, this seamless painted corrugated metal plate texture is optimized for physically based rendering (PBR) workflows and is fully compatible with popular 3D platforms including Blender, Unreal Engine, and Unity. The high fidelity ensures that every nuance of the painted surface and metallic bolts is preserved, making it ideal for architectural visualization, industrial design, and realistic game environments. To achieve the best results, it is recommended to carefully adjust the UV scale so that the corrugations and bolt elements retain their natural proportions relative to the 3D model, preventing any distortion. Additionally, fine-tuning the roughness map allows for customization between a freshly painted, smooth finish and a more weathered, matte look, while utilizing the height or parallax map can significantly enhance the perceived depth of the ridges and bolt heads for added realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.