Worn Corrugated Iron — Corrugated Iron Rough Worn Chipped Corrugated — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Worn Corrugated Iron — Corrugated Iron Rough Worn Chipped Corrugated — PBR seamless 3D texture

IDworn-corrugated-iron-rough-weathered-worn-chipped-corrugated-corrugation
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This worn corrugated iron texture authentically captures the complex materiality of aged and weathered metal sheets commonly used in outdoor roofing and industrial settings. The base substrate is galvanized steel sheeting a sturdy metal known for its corrosion resistance thanks to a protective zinc coating applied during manufacturing. Over extended exposure to natural elements—such as rain sun wind and temperature fluctuations—the paint layers on this corrugated iron degrade exhibiting characteristic cracking paint and peeling paint effects. These deteriorated coatings reveal the raw steel beneath which develops oxidized patches and rust stains contributing to the rough and weatherbeaten surface appearance. The distinctive corrugation featuring repetitive ridges and troughs provides structural reinforcement and a unique three-dimensional profile to the metal sheet further emphasized by subtle dents and chipped areas where the paint has worn away.*

The surface finish reflects a naturally rough and chipped texture with color variations ranging from muted grays and rusty browns to the cooler bluish-gray hues of the galvanized steel substrate. This interplay of oxidized metal and faded paint pigments creates a visually rich and highly realistic weathered effect. The physically based rendering (PBR) maps included in this seamless 3D texture comprehensively represent these material characteristics. The Albedo (BaseColor) map shows uneven patchy paint with exposed rust and bare metal spots while the Normal map enhances tactile details such as corrugation ridges dents and paint chips. Roughness and Metallic maps finely control the reflectivity and metallic sheen simulating contrasts between smooth galvanized steel and coarse oxidized patches. Ambient Occlusion adds natural shadowing in crevices and chipped regions and the Height map intensifies depth by accentuating the corrugated profile and peeling paint layers all contributing to a physically accurate and visually compelling surface.*

Optimized for high-resolution workflows this seamless texture is available in 4K with an optional upgrade to 8K for ultra-detailed visual fidelity. It is fully compatible with popular 3D software platforms such as Blender Unreal Engine and Unity enabling consistent and realistic shading across real-time and offline rendering environments. This physically based material is calibrated for metal/rough workflows minimizing the need for manual adjustments while delivering authentic results. For practical use adjusting the UV scale to match the actual dimensions of corrugated iron roofing sheets ensures correct spatial proportions and fine-tuning the roughness map allows precise control over the worn metallic reflections and weathered sheen. This combination of detailed material composition and technical optimization makes this worn corrugated iron texture ideal for architectural visualization outdoor industrial environments and any project requiring an authentic weathered corrugated metal surface.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.