The Peened Steel Fine Stippling texture is a meticulously crafted metal surface designed to bring exceptional realism and detail to your 3D materials. This high-resolution, seamless peened steel fine stippling texture simulates the unique surface finish created by the mechanical peening process, where tiny indentations and subtle roughness are uniformly distributed across the steel substrate. The base metal exhibits a cool gray tone with a slightly brushed appearance, enhanced by fine stippling that adds micro-variations in reflectivity and depth. The texture’s composition reflects a dense metal base with minimal porosity, while the peening creates a consistent pattern of small, rounded depressions that diffuse light softly, contributing to a natural, tactile surface finish. Color variations in the BaseColor/Albedo channel capture the steel’s subtle oxide layers and slight discoloration from wear, while the metallic channel confirms the highly conductive nature of the steel substrate.
This tileable peened steel fine stippling texture is optimized for modern PBR workflows, providing a comprehensive set of maps including BaseColor/Albedo, Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement. The Normal map intricately reproduces the fine indentations and surface relief, enhancing the perception of depth without adding unnecessary geometry. The Roughness channel balances smooth and matte areas to simulate the interplay between polished steel and the stippled peened finish, while Ambient Occlusion subtly accentuates crevices and recessed areas for added realism. Height and Displacement maps gently elevate the stippling effect, allowing subtle parallax or displacement techniques to enrich surface complexity in both real-time and cinematic renders. Available up to 8K resolution, this ai texture peened steel fine stippling is well-suited for demanding applications in Blender, Unreal Engine, and Unity, ensuring crisp detail retention even at close inspection.
Designed to integrate seamlessly into your 3D projects, this seamless peened steel fine stippling texture maintains perfect cohesion across large UV islands, preventing visible tiling artifacts and enabling smooth, continuous surfaces. It performs efficiently in real-time environments and supports rapid iteration workflows without compromising on visual fidelity. For optimal results, adjusting the UV scale is recommended to keep the fine stippling crisp and proportional to your model’s dimensions. Additionally, fine-tuning the roughness map can help achieve the desired level of metal reflectivity and surface variation, while subtle use of height or parallax effects can enhance tactile realism without overpowering the base metal appearance. Whether used for industrial props, architectural elements, or detailed environment assets, this metal texture elevates the authenticity and immersive quality of your 3D scenes.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
