Perforated Ceiling Panels with Metal Strips | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Perforated Ceiling Panels with Metal Strips | Free PBR

IDperforated-ceiling-panels-with-metal-strips-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The perforated ceiling panels with metal strips present a sophisticated and carefully engineered material composition that combines a rigid mineral composite base with ceramic and metallic fibers. This substrate provides excellent structural integrity and enhanced acoustic performance, making it an ideal choice for modern architectural ceilings. The panels are expertly bound using advanced polymer adhesives that ensure long-lasting durability while maintaining precise alignment of the integrated metal strips. These strips, crafted from brushed aluminum with a subtle oxidized finish, reduce glare and introduce a refined visual depth that contrasts elegantly with the matte mineral base. The perforations are evenly and uniformly distributed across the surface, contributing not only to the panel’s airiness and sound absorption qualities but also creating an intricate pattern that interacts dynamically with light and shadow throughout a space.

Surface textures are thoughtfully designed to emphasize material realism and tactile detail. The brushed aluminum strips exhibit a fine linear grain orientation running parallel to the panel edges, which enhances the sleek, contemporary aesthetic. Meanwhile, the mineral-ceramic base features a lightly roughened, matte finish that is infused with mineral oxide pigments, resulting in a subtle, neutral off-white coloration that balances warmth and modern minimalism. Within the physically based rendering (PBR) workflow, these characteristics translate across multiple texture channels: the BaseColor (Albedo) captures the nuanced interplay of soft mineral hues and metallic sheens; the Normal map accurately defines the depth of perforations and the brushed texture of the metal strips; Roughness varies smoothly between the polished metal and the textured mineral surface; the Metallic channel highlights the conductive aluminum elements; Ambient Occlusion adds realistic shadowing within the perforations; and the Height/Displacement map emphasizes the subtle relief differences between the panel’s surface and recessed holes, enhancing depth perception.

This high-resolution seamless PBR texture is delivered in up to 8K resolution, ensuring exceptional detail and clarity for close-up renders and large-scale architectural visualizations. It is fully compatible and optimized for industry-standard platforms such as Blender, Unreal Engine, and Unity, making it versatile for both real-time and offline rendering workflows. To achieve the best visual fidelity, it is recommended to carefully adjust the UV scale to maintain the natural proportions of the perforations relative to the scene context. Additionally, fine-tuning the roughness values can help simulate a range of lighting conditions—from soft indoor illumination to harsher exterior light—while leveraging the subtle height map with parallax mapping techniques can further enhance the tactile realism of the ceiling panels during close inspection or interactive applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.