Punched or Perforated Metal Sheet Texture with Rust | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Punched or Perforated Metal Sheet Texture with Rust | Free PBR

IDpunched-or-perforated-metal-sheet-texture-with-rust-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This punched or perforated metal sheet texture features a weathered steel substrate primarily composed of an iron alloy, characterized by a dense and uniform arrangement of circular holes. The base material exhibits natural oxidation processes that have produced distinct rust layers, which act both as a surface finish and a natural colorant. These rust formations create rich reddish-brown hues that contrast sharply with the underlying cold gray metal, lending depth and visual interest to the surface. Beneath the corrosion, the metal’s grain orientation remains subtly visible, revealing brushed patterns that enhance the material’s authenticity and realism. The perforations introduce porosity and tactile complexity, while years of exposure have generated uneven roughness and flaky rust deposits across the sheet, emphasizing the aged, oxidized steel’s tangible character.

In physically based rendering (PBR) workflows, this texture excels through meticulously crafted channel maps. The BaseColor (Albedo) channel captures the nuanced interplay between the rust pigments and the raw steel beneath, accurately reflecting their natural variation in tone and saturation. The Normal map defines the depth and curvature of each punched hole along with surface imperfections such as pitting and corrosion buildup, enhancing the three-dimensionality of the texture. Meanwhile, the Roughness map subtly varies to delineate smoother oxidized metal areas from rougher, flaky rust patches, affecting light diffusion realistically. The Metallic channel highlights the inherent metallic qualities of the steel where it remains exposed, while lowering values under rust layers that act as insulators. Ambient Occlusion adds shadowing around the perforations and crevices to heighten depth perception, and the Height (Displacement) map supports parallax effects, giving the perforated pattern and corroded surface a convincing sense of dimensionality.

Rendered at an impressive 8K resolution, this texture is optimized for high-fidelity applications in Blender, Unreal Engine, and Unity. It ensures crisp details even under close camera scrutiny, making it suitable for both large-scale industrial visualizations and intricate close-ups. When integrating this texture into your projects, it is advisable to carefully adjust the UV scale to preserve the natural size and spacing of the punched holes, preventing distortion or repetitive artifacts. Additionally, tweaking the roughness parameter can simulate varying degrees of surface wear, from freshly rusted sections to heavily eroded patches, thereby increasing material authenticity and enhancing overall realism in 3D scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.