Aged Floral Pattern Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Floral Pattern Texture Seamless

IDaged-floral-pattern-texture-seamless
Patterns
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This aged floral pattern texture seamless high resolution up to 8ktexture showcases an expertly crafted surface that authentically mimics the natural aging and intricate composition of vintage organic materials. The base substrate resembles a weathered polymer fabric or a subtly fibrous paper-like medium characterized by fine porosity and gentle surface irregularities that enrich its realistic timeworn appearance. Embedded softly within this base are delicate floral motifs formed through layers of finely ground pigments and natural dyes which are further enhanced by subtle oxide layers providing muted varied color tones. The material’s surface finish is matte with a faintly brushed texture reflecting a soft abrasion consistent with long-term wear yet free from gloss while simulated binders and adhesives offer cohesion to the fibers and pigment aggregates producing a tactile and believable aged material ideal for detailed architectural visualization and environment art.

Within a physically based rendering (PBR) workflow this tileable aged floral pattern texture seamless high resolution up to 8k excels across multiple texture channels to deliver highly realistic results. The BaseColor/Albedo map features nuanced desaturated floral colors with subtle gradient shifts indicative of natural aging and accumulated dirt. The Normal map captures the fine grain orientation and micro-reliefs suggesting a gentle fabric weave combined with layered pigments. Roughness is finely balanced to maintain a soft diffuse reflection avoiding harsh shine while allowing slight specular highlights that emphasize surface wear. The Metallic channel remains near zero accurately reflecting the organic and polymer nature of the substrate. Ambient Occlusion enhances shadowing within the crevices of the floral embossing and subtle folds while Height/Displacement maps add convincing depth accentuating raised floral patterns and slight substrate deformations essential for effective parallax effects in close-up views.

Designed specifically for seamless tiling and available in up to 8K resolution this ai texture aged floral pattern texture seamless high resolution up to 8k is optimized for demanding applications within Blender Unity and Unreal Engine with minimal setup. Its clean repeatability and large scale allow it to cover extensive surfaces elegantly without visible seams making it ideal for rapid look development and concept prototyping. For optimal results maintaining consistent texel density across all assets and using uniform UV scaling is recommended to prevent pattern distortion. Additionally fine-tuning the roughness channel can help integrate the aged floral pattern naturally into varying lighting environments ensuring a harmonious fit within your scene’s material hierarchy. This seamless aged floral pattern texture delivers detailed patterns and textures offering a realistic PBR appearance that can be effectively previewed through a 3D preview for accurate material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.