Aged Floral Pattern Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Floral Pattern Texture Seamless

Texture Info

IDaged-floral-pattern-texture-seamless
CategoryPatterns
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged floral pattern texture seamless high resolution up to 8ktexture presents a richly detailed surface that mimics the natural wear and intricate composition of vintage organic materials. Its base substrate appears as a weathered polymer fabric or slightly fibrous paper-like medium, showcasing subtle porosity and gentle surface irregularities that contribute to its authentic aged look. The floral motifs are softly embedded within layers of fine pigments and natural dyes, enhanced by delicate oxide layers that add depth and muted color variation. The texture’s surface finish is matte with a faintly brushed feel, reflecting gentle abrasion over time without gloss, while the binders and adhesives simulated here provide cohesion to the pattern’s fibers and pigment aggregates, resulting in a tactile, believable material impression ideal for architectural visualization and environment art.

Within the physically based rendering (PBR) workflow, this tileable aged floral pattern texture seamless high resolution up to 8k excels in various channels to deliver realistic results. The BaseColor/Albedo channel features nuanced, desaturated floral colors with subtle gradients created by natural aging and dirt accumulation. The Normal map captures the fine grain orientation and surface micro-reliefs that suggest gentle fabric weave and pigment layering. Roughness is carefully balanced to maintain a soft diffuse reflection, avoiding harsh shine but allowing slight specular highlights that emphasize surface wear. The Metallic channel remains near zero, consistent with organic and polymer materials, while Ambient Occlusion enhances the shadowing within crevices of the floral embossing and subtle surface folds. Height/Displacement maps add a convincing depth effect, highlighting raised floral patterns and slight substrate deformation, crucial for parallax effects in close-up views.

Designed for seamless tiling and available up to an 8K resolution, this ai texture aged floral pattern texture seamless high resolution up to 8k is optimized for high fidelity applications in Blender, Unity, and Unreal Engine with minimal setup required. Its large scale and clean repeatability allow it to scale elegantly across extensive surfaces without visible seams, making it perfect for quick look development and concept prototyping. For best results, it is recommended to maintain consistent texel density across all assets and use uniform UV scaling to prevent pattern distortion. Additionally, tuning the roughness channel can help match environmental lighting conditions, ensuring the aged floral pattern integrates naturally into your scene’s material hierarchy.

This seamless aged floral pattern texture offers seamless high resolution up to 8k with detailed patterns and textures, providing a realistic PBR appearance that can be accurately examined through a 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.