This high-resolution seamless PBR texture presents an artistic arrangement of brushed metal panels in rich, deep reds and muted black shades. The surface is defined by vertical and horizontal gold lines that form a precise grid, imparting a refined, almost industrial-modern aesthetic. The metal panels exhibit subtle directional brushing marks with a slightly worn and weathered feel, adding tactile realism without heavy damage or rust. The texture showcases a balanced interplay between matte and softly reflective finishes, emphasizing the metal’s brushed characteristics while maintaining an elegant subdued shine. The gold grid lines, thin but distinctly noticeable, contrast beautifully with the dominant red and black hues, injecting a luxurious yet utilitarian appearance. This tileable texture is ideal for 3D artists working in Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D, offering versatility for architectural visualizations, sci-fi environments, factory or industrial interiors, and unique product designs. Its modular and clean layout lends itself well to surfaces requiring a high-tech or modern stylized look, such as wall panels, machinery casings, or decorative facades. The seamless pattern ensures flawless repetition across large surfaces without visible borders, enhancing its suitability for game development, film VFX, and immersive environment creation. Whether used for sci-fi corridors, futuristic ship hulls, or contemporary architectural exteriors, this PBR-ready texture combines aesthetic appeal with practical fidelity for multiple digital content applications.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.