Green Painted Metal Grid PBR Texture with Matte Finish

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Green Painted Metal Grid with Matte Finish seamless PBR texture preview
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Texture Info

IDmetal-seamless-pbr-green-painted-metal-grid-texture-4k
CategoryPlaid
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture depicts a green painted metal surface with a distinctive grid pattern composed of intersecting vertical and horizontal stripes. The green paint appears matte with a subtle satin finish, exhibiting slight wear and faint scratch marks that add realistic imperfection and depth. The underlying black metal base shows through the narrow gaps between the painted lines, emphasizing the structured plaid grid layout. Surface imperfections include minor patches of wear, slight surface roughness, and faint brushstroke details, enhancing the tactile feel of lightly aged painted metal. Its clean geometric plaid design couples an industrial and modern aesthetic, making it suitable for sci-fi panels, architectural detailing, factory interiors, or product design elements. As a seamless tileable 4K texture prepared for PBR workflows, it integrates smoothly into popular software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This green painted metal grid texture excels in projects requiring a mashup of utilitarian industrial style with contemporary minimalism, such as futuristic corridors, machine covers, or stylized environment props.
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Best Uses for This Texture

  • Industrial panels and machinery parts
  • Sci-fi props and hard-surface assets
  • Rusty, brushed or painted metal surfaces
  • Game environment details
  • Product renders and close-up material shots

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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