This seamless 3D PBR texture presents a richly detailed red plaid fabric characterized by a dense grid of fine black lines crisscrossing in vertical and horizontal directions. The pattern exhibits subtle variations in red hues, from deep crimson to lighter scarlet shades, adding depth and visual interest to the fabric weave. The intricate line work includes variations in line thickness and tighter grouped lines, mimicking traditional threading and textile density. The surface feels slightly rough and matte, mimicking a woven cloth texture with fine fiber details and faint weave irregularities visible throughout the pattern. No glossy or reflective properties are present, reinforcing the natural fabric look. Due to its seamless and tileable nature, this 4K resolution texture is PBR-ready, easily integratable into multiple 3D pipelines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It's perfect for enhancing realism in clothing simulations, upholstery models, interior decorations, and detailed props. The versatile red plaid design adds a warm and classic aesthetic to scenes, fitting exceptionally well in cozy interiors, vintage-style environments, or modern rustic settings. Its balanced pattern density ensures clear repetition without overwhelming visual noise, making it ideal for close-up renders or large surface areas requiring authentic fabric appearances. This texture stands out with its authentic weave impression and vibrant red tones nuanced by fine black grid lines, offering 3D artists a high-quality material for diverse applications across architectural visualization, game development, and VFX projects.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.