This high-resolution seamless PBR texture showcases a heavily corroded rusty metal surface with distinct peeling paint and cracked areas. The base color is a deep, dark brownish rust interspersed with patches of faded orange where the paint has peeled off, revealing the underlying metal. Subtle rivet heads and dents add to the industrial character. The surface appears rough and eroded, with multiple cracks extending irregularly and chipped edges where corrosion has eaten through the metal layer. The texture’s random pattern of damage and weathering creates an authentic worn-out look. Perfectly tileable and made with PBR workflows in mind, it includes diffuse, normal, roughness, and ambient occlusion maps to accurately simulate rough metal with paint degradation in 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture is ideal for environments like abandoned industrial corridors, factory floors, sci-fi props, or post-apocalyptic assets requiring realistic rusty and decayed metal surfaces. Its unique blend of rust, paint chips, and cracks ensures a compelling level of detail for close-up renders and game development assets alike.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.