Rough Soil Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Soil Seamless Texture

IDrough-soil-seamless-texture
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Soil Seamless Texture is a meticulously crafted digital material designed to replicate the natural complexity of rough soil within the sand-soil category. This texture captures the organic composition of soil composed primarily of mineral particles fine sand grains and traces of decomposed organic matter. The simulated substrate exhibits a rugged granular structure with subtle variations in porosity and weathering effects reflecting the uneven weather-beaten surface of exposed earth. Coloration is achieved through a blend of earthy pigments ranging from muted browns to warm ochres enhanced by oxide layers that suggest natural oxidation and moisture interaction. The surface finish maintains a matte slightly coarse appearance emphasizing the unpolished raw character typical of outdoor ground materials.

In terms of physically based rendering (PBR) channels this seamless rough soil texture offers a rich and detailed BaseColor/Albedo map that faithfully reproduces the nuanced tonal shifts and mineral inclusions. The Normal map accentuates the micro-structure of the soil’s coarse grains and subtle depressions adding depth and realism when lit dynamically. Roughness is calibrated to reflect the moderately coarse surface neither too glossy nor overly diffuse achieving a natural balance that enhances environmental authenticity. The Metallic channel remains minimal as soil is non-metallic by nature while Ambient Occlusion provides soft shadows in crevices and grain clusters reinforcing the three-dimensional feel. Height/Displacement maps further enhance the tactile quality by simulating the small-scale elevation changes and weathered erosion patterns typical of rough earth surfaces.

Optimized for high-resolution workflows this texture is available up to an impressive 8K resolution ensuring exceptional detail preservation even on large-scale terrains or close-up renders. It integrates seamlessly into popular 3D software such as Blender Unreal Engine and Unity offering predictable and repeatable results thanks to its flawless tiling properties. This makes it especially suitable for environment art architectural visualization concept prototyping and quick look development tasks where realistic ground materials are essential. For best practice it is recommended to maintain consistent texel density across assets and carefully adjust UV scale to avoid pattern repetition or stretching. Additionally fine-tuning roughness values in your shader can help achieve the desired balance between wet and dry soil appearance enhancing realism in different lighting conditions.

The ai texture rough soil seamless texture offers a tileable rough soil seamless texture with detailed sand-soil textures providing a realistic 3D preview of rough soil seamless texture materials in PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.