Regolith Dusted Lunar — Exterior Regolith Dusted Dusted Lunar Extraterrestrial — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Regolith Dusted Lunar — Exterior Regolith Dusted Dusted Lunar Extraterrestrial — PBR seamless 3D texture

IDmoon-dusted-04-rough-dirt-course-exterior-regolith-dusted
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Regolith Dusted Lunar texture is a meticulously crafted seamless 3D material designed to replicate the unique characteristics of extraterrestrial lunar regolith specifically inspired by the moon dusted 04 surface. This PBR texture set captures the coarse dusty composition of lunar soil which primarily consists of fine mineral grains tiny rock fragments and oxidized particles that have weathered in the harsh space environment. The base substrate mimics the mineral-rich porous terrain typical of the moon’s exterior with subtle variations in grain orientation and roughness that reflect natural erosion and accumulation of fine dust. The surface finish appears matte and slightly roughened highlighting the powdery sand-like regolith texture with muted gray and off-white tones enhanced by subtle oxide layers and dust overlays to convey an authentic extraterrestrial look.

Each PBR channel is carefully calibrated to represent these physical properties accurately across modern rendering pipelines. The Albedo map delivers realistic base colors combining dusty sand-like shades with faint mineral pigments to simulate the lunar surface’s subtle tonal shifts. The Normal map enhances the coarse grain and surface irregularities adding depth to the fine dust and rocky aggregates without demanding excessive geometry. Roughness values are balanced to reflect the dusty non-reflective nature of the regolith ensuring a natural matte appearance consistent both in real-time engines like Unreal Engine and Unity as well as offline software such as Blender. The Ambient Occlusion map emphasizes crevices and porosity reinforcing the texture’s depth and complexity while the Height map supports displacement and parallax effects simulating subtle terrain undulations and dust layering to enrich outdoor and space environment scenes.

This PBR texture is available in high-quality 4K resolution with an optional 8K upgrade suited for high-end visualization and close-up renders making it ideal for use in detailed terrain modeling space-themed environments and extraterrestrial surface collections. The texture is tileable and optimized for seamless application across various DCCs and game engines supporting metal/roughness workflows and offering consistent shading without the need for manual tweaking. For best results it is recommended to adjust the UV scale to maintain the natural grain size and fine dust appearance and to fine-tune roughness values slightly to accommodate different lighting conditions or artistic direction. This makes the Regolith Dusted Lunar texture a reliable performant choice for realistic lunar and outdoor space terrain projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.