Solid Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Solid Foam Seamless Texture

IDsolid-foam-seamless-texture
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Solid Foam Seamless Texture is a meticulously AI-generated material designed to replicate the intricate characteristics of a solid foam substrate commonly found in sand-soil environments. This texture simulates a polymer-based porous matrix where microscopic mineral aggregates are bound together by organic and synthetic adhesives resulting in a lightweight yet structurally stable surface. The grain orientation within the foam is randomized to avoid directional artifacts while subtle weathering effects provide natural surface irregularities that enhance realism. The finish presents a matte appearance with soft diffused highlights reflecting the slightly rough and porous nature of solid foam intertwined with fine sand and soil particles. Pigmentation is achieved through muted earth tones incorporating natural oxide layers and subtle color variations to evoke authentic sand-soil coloration carefully mapped in the BaseColor channel for accurate diffuse reflection.

In physically based rendering (PBR) workflows this seamless solid foam texture leverages multiple channels to bring out its detailed composition. The Normal map captures the micro-porosity and small-scale surface breakup essential for realistic light interaction without introducing repetitive patterns even across large UV islands. The Roughness channel controls the non-metallic matte finish that mimics the foam’s soft scattering of light while the Metallic channel remains near zero reflecting the organic and mineral composite nature without metallic properties. Ambient Occlusion enhances depth in crevices and porous pockets emphasizing the material’s natural cohesion. The Height/Displacement map offers subtle relief to simulate the foam’s surface elevation changes and embedded sand grains perfect for adding tactile complexity in cinematic renders or real-time scenes.

Engineered for modern pipelines this tileable solid foam seamless texture supports resolutions up to 8K ensuring exceptional clarity and detail even on expansive UV layouts. It integrates seamlessly into Blender Unreal Engine and Unity with minimal setup required making it an ideal asset for accelerating sand-soil workflows in 3D visualization level dressing and material studies. For optimal results it is recommended to adjust the UV scale carefully to maintain natural repetition while avoiding visible tiling. Additionally combining this texture with a subtle ambient occlusion pass and a lightly tuned normal map enhances surface breakup without oversharpening preserving the material’s organic appearance and stability across real-time and cinematic applications. This versatile texture is free for personal and commercial use providing a robust foundation for your next project involving realistic sand-soil environments.

The ai texture solid foam seamless texture offers a highly detailed solid foam seamless texture with realistic sand-soil textures providing an accurate PBR appearance that can be explored through a 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.