Ornate Wet Soil Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Ornate Wet Soil Texture Seamless

Texture Info

IDornate-wet-soil-texture-seamless
CategorySand-soil
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Ornate Wet Soil Texture Seamless high resolution up to 8k, a meticulously crafted tileable texture expertly designed within the sand-soil textures category to emulate the intricate composition of natural wet soil. This texture features a rich base substrate composed of finely granulated mineral particles blended harmoniously with organic matter, creating a complex and realistic soil matrix. Delicate fibers and varied grain orientations contribute to a porous yet cohesive structure, while subtle moisture retention and natural aggregation effects are highlighted across the surface. The finish captures a slightly glossy, damp appearance with intricate color variations ranging from deep earthy browns to muted ochres, enhanced by natural pigments and oxide layers that reflect authentic soil weathering and moisture patterns.

In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map reflects the organic and mineral mix of this ornate wet soil texture seamless high resolution up to 8ktexture, showcasing subtle pigment variations that add depth and realism. The Normal map emphasizes the fine surface irregularities and grain directions, providing tactile detail without overwhelming the visual flow. Roughness is carefully balanced to convey the natural moisture sheen typical of damp soil, ensuring the surface appears neither too matte nor unnaturally glossy. The Metallic channel remains minimal to non-existent, preserving the non-metallic, organic nature of the sand-soil composite. Ambient Occlusion enhances the perception of depth in crevices and soil aggregates, while the Height/Displacement map accurately simulates micro-relief, emphasizing the porous texture’s natural unevenness and subtle elevation changes.

Optimized for seamless tiling and ultra-high resolution up to 8k, this tileable ornate wet soil texture seamless high resolution up to 8k is ideal for extensive terrain coverage while maintaining consistent detail and realism. Fully compatible with popular platforms such as Blender, Unreal Engine, and Unity, it supports detailed 3D preview workflows and close-up inspection scenarios. For optimal results in your projects, consider adjusting the UV scale to precisely match scene proportions and fine-tuning the roughness parameter to enhance the wet soil’s reflective qualities without introducing an artificial gloss. This ai texture ornate wet soil texture seamless high resolution up to 8k combines intricate sand-soil textures to elevate your environmental art, architectural visualizations, and concept prototyping with natural, rich surface detail and realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.