Synthetic Wet Soil Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Wet Soil Texture Seamless

Texture Info

IDsynthetic-wet-soil-texture-seamless
CategorySand-soil
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Synthetic Wet Soil Texture Seamless high resolution up to 8k is a meticulously crafted digital material designed to replicate the complex composition of wet soil with remarkable realism. Its base substrate simulates a mineral-organic blend rich in fine sand and clay particles, bound together by natural organic adhesives that mimic soil moisture and cohesion. This texture incorporates subtle aggregates resembling small grains and fibrous organic matter, arranged in a random yet coherent orientation that reflects natural soil porosity and slight weathering effects. The surface finish captures the damp, slightly reflective quality of wet earth, enhanced by muted brown and ochre pigments balanced with darker, moisture-rich patches, creating a visually compelling, natural color variation without artificial uniformity.

In terms of physically based rendering (PBR) channels, the BaseColor (Albedo) map delivers a nuanced palette of earthy tones and wet soil hues, carefully tuned to avoid oversaturation. The Normal map encodes fine micro-details such as small clumps and subtle grain elevations, contributing to realistic surface depth and tactile feel. Roughness is calibrated to reflect the semi-glossy, moist nature of wet soil—neither too matte nor overly shiny—while the Metallic channel remains minimal, consistent with the non-metallic, organic origin of soil. Ambient Occlusion enhances shadowing in crevices and grain overlaps, adding depth and realism, and the Height/Displacement map accentuates surface irregularities, enabling convincing parallax effects and terrain undulations in 3D environments.

Available in high resolution up to 8k, this tileable synthetic wet soil texture is optimized for seamless repetition across large surfaces, making it ideal for environment art, architectural visualization, and rapid concept prototyping. It integrates smoothly into popular 3D platforms such as Blender, Unreal Engine, and Unity, ensuring predictable and consistent results in diverse lighting scenarios. For best outcomes, it is advisable to adjust the roughness level to match your scene’s specific lighting rig and to scale the UV mapping appropriately to maintain the natural grain size and avoid texture stretching or repetition artifacts.

The tileable synthetic wet soil texture seamless high resolution up to 8k offers a realistic PBR appearance with detailed sand-soil textures and an AI texture synthetic wet soil texture seamless high resolution up to 8k design, allowing for accurate 3D preview and seamless integration in various projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.