Forest Sand — Sand Pine Needles Pine Needles Forest — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Forest Sand — Sand Pine Needles Pine Needles Forest — PBR seamless 3D texture

IDforest-sand-01-forrest-sand-01-sand-pine-needles-forest-plant-debris
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Forest Sand 01 is a meticulously crafted seamless 3D texture designed to represent the natural complexity of forest floor sand interspersed with pine needles twigs and organic plant debris. This physically based rendering (PBR) material captures the granular composition of soil enriched with plant litter and sticks offering an authentic outdoor terrain surface suitable for realistic environmental visualization. The base substrate combines fine mineral sand particles with natural organic matter such as decomposed pine needles and small twigs creating a richly detailed surface with subtle porosity and weathering effects. The surface finish reflects a slightly rough matte appearance typical of forest soil covered with dry pine needles with nuanced color variations from warm earthy browns to muted greens and yellows achieved through carefully calibrated pigment distributions in the albedo channel.

The texture set includes comprehensive PBR maps—albedo normal roughness ambient occlusion (AO) and height/displacement—each optimized for modern pipelines and delivering consistent shading results across both real-time and offline renderers. The albedo map portrays natural color variations of sand and organic debris without artificial glossiness while the normal map emphasizes the intricate surface irregularities of granular particles and layered pine needles enhancing depth perception. Roughness values are balanced to replicate the subtle interplay of matte soil and slightly reflective organic elements avoiding over-shininess. The ambient occlusion channel provides realistic shadowing in crevices and beneath clustered debris and the height map supports parallax effects to simulate varying surface elevations on terrain. This blend of maps ensures the material performs reliably in Blender Unreal Engine and Unity environments using the metal/rough workflow with calibrated shading for seamless integration.

Available in crisp 4K resolution with an optional 8K upgrade for high-end rendering projects this forest sand texture is fully tileable and adaptable to diverse digital content creation (DCC) workflows. Its organic composition and balanced detail maintain optimal performance without the need for manual tweaking making it ideal for outdoor scenes requiring natural ground cover with pine needle litter and forest soil. For best results adjusting the UV scale to match the scene's terrain size can enhance realism and fine-tuning roughness values helps achieve the desired balance between dry and slightly damp soil surfaces. The included maps in PNG and EXR formats support flexible use ensuring this texture meets the demands of modern game engines and visualization pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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