Seamless Bamboo Decorative Wall by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bamboo Decorative Wall by Share Textures – PBR 3D Texture (8K ready)

IDbamboo-decorative-wall-by-share-textures-pbr-seamless-8k
Wall
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Bamboo Decorative Wall texture by Share Textures is a meticulously crafted PBR 3D material designed to replicate the natural organic structure and aesthetic of bamboo surfaces. This texture captures the intrinsic fibrous grain orientation and subtle irregularities of bamboo wood reflecting its composite nature of tightly bound vascular bundles within an organic matrix. The surface finish is smooth yet slightly textured with a softly weathered appearance that suggests natural aging and minimal surface porosity. Colorants are represented through warm earthy pigments inherent to bamboo ranging from pale golden to deeper honey tones faithfully reproduced in the Base Color (Albedo) channel. This channel conveys the natural coloration without artificial gloss ensuring an authentic look under various lighting conditions.

Physically based rendering channels are carefully optimized to enhance realism and performance across modern rendering workflows. The Normal map captures fine surface details such as the subtle ridges and grooves typical of bamboo stalks providing depth and tactile cues without additional geometry. Roughness values vary to simulate the slight sheen of polished bamboo contrasted with matte weathered sections contributing to consistent and predictable shading. The Ambient Occlusion channel accentuates natural crevices and overlaps between bamboo strips improving shadowing and depth perception. Height or displacement maps enable realistic surface relief for close-up views or parallax effects further enhancing material authenticity. This texture pack offers resolutions up to 8K ensuring exceptional detail for large surfaces without visible tiling artifacts.

Compatible with major engines like Blender Unreal Engine and Unity this pack integrates seamlessly into physically based rendering pipelines. In Blender it is optimized for use with the Principled BSDF shader supporting straightforward material setups. Unreal Engine users can feed the texture maps into Base Color Roughness Normal and AO slots while Unity’s URP and HDRP pipelines benefit from direct connection to the Lit shader model. To maintain visual fidelity it is recommended to keep texel density consistent when scaling UVs and consider layering or triplanar mapping to minimize repetition on expansive walls. Additionally combining normal maps with height or parallax effects can significantly enhance surface depth without incurring heavy geometry costs.

Licensed under public domain this seamless bamboo decorative wall material is free to use modify and redistribute for both personal and commercial projects. With its high-resolution detail optimized tileability and broad engine compatibility it provides a reliable realistic solution for architectural visualization interior design virtual environments and any application requiring natural bamboo aesthetics in physically based rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.