Seamless 3d texture pbr 8K polished marble wall surface with veined marble photorealistic and seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K polished marble wall surface with veined marble photorealistic and seamless

IDseamless-3d-texture-pbr-8k-polished-marble-wall-surface-with-veined-marble-photorealistic-and-seamless
Wall
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents an exquisitely polished marble wall surface meticulously designed to capture the natural beauty of veined marble with ultra-high 8K resolution. The core material is primarily a dense carbonate substrate dominated by calcite and dolomite minerals forming the solid structural foundation typical of premium marble. Intricately woven within this substrate fine veins composed of mineral impurities such as iron oxides and graphite create the signature swirling patterns and subtle color variations that define authentic veined marble. This complex mineral composition not only enhances the visual depth but also lends an organic natural feel to the texture making it ideal for realistic architectural and interior visualization projects that demand photorealistic quality and detail.

The polished finish is achieved through a fine-grained crystalline matrix that has undergone natural recrystallization resulting in a low-porosity hard and smooth surface with a glossy sheen. This sophisticated surface characteristic is expertly represented through physically based rendering (PBR) channels. The BaseColor (Albedo) map accurately reproduces the nuanced pigmentation and tonal shifts caused by the intricate veins and base marble tones while the Normal map captures delicate surface relief and vein contours without diminishing the polished smoothness. The Roughness map is finely tuned to simulate the marble’s nearly mirror-like gloss by maintaining low roughness values enhancing light reflection and realism. Reflecting marble’s non-metallic nature the Metallic channel remains neutral whereas the Ambient Occlusion map subtly emphasizes the depth and crevices within the veins. Height and Displacement maps provide gentle elevation variations along the veined patterns supporting realistic parallax effects and enhanced surface definition when rendered in real-time or offline engines.

Optimized for seamless tiling this 8K resolution texture ensures minimal repetition artifacts allowing expansive wall surfaces to maintain continuous natural realism across large-scale 3D scenes. It is fully compatible and ready for use in Blender Unreal Engine and Unity supporting high-fidelity photorealistic rendering workflows. For practical application adjusting the UV scale is recommended to balance the high detail with performance especially in real-time projects. Additionally fine-tuning the Roughness map can help tailor the marble’s polished sheen to specific lighting environments while blending the Height and Normal maps can improve perceived depth without a significant performance hit. This polished veined marble seamless 3D texture combines material authenticity exceptional resolution and technical efficiency to elevate luxury architectural and interior visualization endeavors.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.