Snow Uneven Smooth — Powdery Frosty Snowfield Frosty Snowfield Soft — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Snow Uneven Smooth — Powdery Frosty Snowfield Frosty Snowfield Soft — PBR seamless 3D texture

IDsnow-02-snow-uneven-smooth-powdery-frosty-snowfield
Snow-ice
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a snow 02 surface characterized by an uneven yet smooth composition capturing the delicate interplay of powdery and frosty elements typical of a soft snowfield. The material mimics natural wintery terrain where fine ice crystals and compacted snow granules form a lightly textured substrate. The base substrate consists of densely packed organic snow particles bound by subtle frost layers creating a softly variable surface with natural porosity and slight undulations. These microvariations in grain orientation and frost accumulation result in a visually rich yet balanced texture that reflects the complexity of outdoor snowfields without overwhelming detail ensuring optimal performance across digital content creation tools and game engines.

Physically based rendering (PBR) maps included with this texture comprehensively describe the material’s characteristics. The Albedo channel delivers a natural cool white color with subtle blue-gray undertones typical of fresh snowfields influenced by light scattering within ice crystals. The Normal map enhances the perception of unevenness and soft contours accurately simulating small bumps and frost patterns that define the tactile feel of powdery snow. Roughness is finely tuned to represent the smooth yet slightly matte surface finish balancing reflectivity and diffuse scattering to convey the characteristic frostiness. The Ambient Occlusion map adds depth by shading recessed areas where snow grains cluster more densely while the Height map provides precise displacement data to emphasize subtle terrain variations and soft snow mounds. Metallic values are minimal or null consistent with the non-metallic nature of snow.

Designed for seamless tiling this texture is optimized for modern PBR workflows supporting metal/rough workflows and calibrated for consistent shading in both real-time and offline renderers. Available at 4K resolution with an optional 8K upgrade it offers high-fidelity detail suitable for demanding projects in Blender Unreal Engine and Unity. The texture’s performance is balanced to deliver realistic and reliable results without manual tweaking ideal for simulating natural outdoor wintery environments such as snow-covered terrain and expansive snowfields. To maximize visual impact it is recommended to adjust the UV scale moderately to avoid repetitive patterns and fine-tune roughness values subtly to match environmental lighting conditions enhancing the powdery softness and frosty highlights inherent in snow 02.

Overall this physically based tileable snowfield texture provides a dependable and versatile solution for artists and developers seeking to replicate natural snow surfaces with intricate detail and smooth transitions. Its comprehensive PBR maps—albedo normal roughness ambient occlusion and height—work in harmony to recreate the subtle complexities of soft uneven snow ensuring seamless integration across DCCs and game engines while maintaining high performance and visual fidelity. Suitable for outdoor scenes wintery landscapes and natural terrain this texture elevates realism without the need for extensive manual adjustments making it an essential asset in any modern 3D pipeline.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.