Shiny Frosted Ice Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Frosted Ice Texture Seamless

Texture Info

IDshiny-frosted-ice-texture-seamless
CategorySnow-ice
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Introducing the Shiny Frosted Ice Texture Seamless high resolution up to 8k, a meticulously crafted AI-generated texture designed to capture the intricate details of frosted ice formations within the snow-ice category. This tileable shiny frosted ice texture seamless high resolution up to 8ktexture offers a natural and believable surface finish that mimics the translucent, crystalline structure of frost-covered ice. Its base substrate resembles a delicate layering of fine ice crystals bonded by subtle frozen moisture, producing a slightly rough yet glossy surface that reflects light with a soft shimmer. The composition includes microvoids and fine grain orientation that emulate natural porosity and weathering effects, while the polished, slightly frosted surface finish enhances the tactile realism. Colorants within the texture range from pale, cool whites to faint icy blues, achieved through subtle pigment diffusion and thin oxide layers that contribute to the texture’s depth and luminance.

In PBR terms, the BaseColor/Albedo channel delivers the cool, muted hues characteristic of frosted ice, with soft gradients that enhance the perception of translucency. The Normal map captures the fine crystalline grain and microfacets, adding dimensionality and subtle surface irregularities essential for realistic light interaction. Roughness is finely tuned to balance the shiny, reflective qualities with the matte frost overlay, providing a natural contrast between polished ice and frost-covered areas. The Metallic channel remains minimal, as ice is non-metallic, while Ambient Occlusion subtly enhances crevices and surface detail, increasing the visual depth on large and small scales. Height/Displacement maps emphasize the delicate frost buildup and ice grain elevation, perfect for adding parallax or micro-detail in cinematic renders or real-time scenes.

This tileable shiny frosted ice texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity, supporting workflows that demand high fidelity and repeatable results. With its up to 8K resolution, it scales elegantly across large surfaces without visible seams, making it ideal for level dressing, material studies, or environmental design in both real-time and offline rendering. For best results, it is recommended to carefully match texel density across assets and maintain uniform UV scaling to minimize pattern stretching. Additionally, adjusting roughness values can help tailor the balance between frostiness and reflectivity depending on lighting conditions and artistic direction, ensuring a versatile and realistic finish for any snow-ice environment.

This seamless shiny frosted ice texture features snow-ice textures with a seamless high resolution up to 8k, enhanced by AI rendering for a realistic PBR appearance and detailed 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.