This detailed and vibrant seamless 3D PBR texture combines a classic green plaid fabric base overlaid with intricate gold scalloped patterns and a thick scattering of reflective gold glitter flakes. The fabric material showcases a grid-style plaid pattern composed of light and dark green tones interspersed with white lines, creating a traditional textured surface. Over this foundation, delicate gold scalloped arches organize themselves into repetitive rows, adding an elegant ornamental detail to the fabric’s design. The top layer consists of a generous deposit of gold glitter flakes of varying sizes and shapes, producing a sparkling, reflective surface that adds a festive and luxurious character. The glitter appears unevenly distributed, forming denser clusters near texture edges and sparser coverage towards the center, with a rough tactile feel suggested by the irregular glitter placement. The overall color palette spans emerald greens, whites, soft golds, and metallic highlights, blended seamlessly across the texture. This tileable, PBR-ready texture is perfect for stylized fabric rendering in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its combination of textile detail and sparkling glitter overlay makes it particularly suited for use in decorative props, celebration scenes, fashion visualizations, or interior design elements requiring a festive or St. Patrick’s Day inspired motif. The texture’s balanced surface reflectivity and crisp patterning lend well to close-up renderings and stylized assets demanding both organic fabric feel and ornamental sparkle effects. Its seamless repeat ensures no visible tiling artifacts in game environments or architectural visualization setups, making it a versatile asset for creative 3D projects needing a touch of green and gold charm.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.