Seamless 3d texture pbr 8k nebula clouds with glowing gas clouds and photonic particles free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k nebula clouds with glowing gas clouds and photonic particles

Texture Info

IDseamless-3d-texture-pbr-8k-nebula-clouds-with-glowing-gas-clouds-and-photonic-particles
CategoryStar, space, planets
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an ultra-high-definition 8k resolution depiction of nebula clouds, expertly crafted using physically based rendering (PBR) techniques to capture the intricate interplay of glowing gas and photonic particles. The base substrate emulates a diffuse cosmic medium, mimicking the organic complexity of plasma filaments and cosmic dust that weave through a stellar nursery backdrop. Fine details within the texture simulate subtle variations in density and porosity, creating a richly layered surface that features vibrant radiant glow effects. Colorants within the material are inspired by natural nebular hues—deep blues, fiery oranges, and soft purples—achieved through carefully balanced pigment maps that enhance the visual depth and realism across the BaseColor/Albedo channel. This results in a photorealistic cosmic surface ideal for artistic space renders requiring seamless, immersive nebula clouds.

The texture’s PBR composition further includes a Normal map designed to convey delicate volumetric folds and turbulent gas flows, enhancing the perception of depth and swirling motion. The Roughness channel is finely tuned to replicate the subtle reflective qualities of ionized gas clouds, balancing matte and glossy areas to maintain realism without overpowering the glowing highlights. Metallic values are minimal, reflecting the non-metallic nature of cosmic gases, while the Ambient Occlusion channel provides natural shadowing within denser regions, emphasizing the sculptural complexity of the nebula’s gaseous structures. The Height/Displacement map supports realistic parallax effects, allowing for enhanced surface relief when applied in engines such as Blender, Unreal Engine, and Unity, where the texture is optimized for seamless tiling and high-fidelity cosmic visualization.

Designed with versatility in mind, this seamless nebula clouds texture is ideal for use in space-themed digital artwork, cinematic visual effects, and immersive VR environments. For optimal results, adjusting the UV scale to slightly larger values can prevent repetition artifacts in expansive backgrounds, while fine-tuning the roughness channel helps balance the glow intensity for various lighting conditions. Its readiness for Unreal and Blender workflows ensures smooth integration into existing pipelines, providing artists and developers with a reliable, photorealistic material asset that elevates cosmic scenes with vibrant, glowing gas and dynamic photonic particle detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.